Map Literacy Through Digital Games: A Framework for Geography Education

Abstract Digital maps in commercial video games are among the most common cartographic experiences in young people’s everyday lives, yet their potential for developing map literacy has received little attention in geography education research. Unlike traditional school maps, game-based maps are dynamic, interactive, and embedded in decision-making processes, requiring players to continuously decode, interpret, and adapt spatial information. Research shows that these maps differ fundamentally from conventional cartography through features such as functional abstraction, incomplete or selectively revealed information, genre-specific logics, transitions between 2D and 3D views, and mechanics such as the fog of war. This article integrates perspectives from game studies, cartography, and geography education to propose a model of map literacy for digital games. The model comprises four interconnected levels—decoding, contextual analysis, strategic interpretation, and purposeful modification—supplemented by reflective cycles. The discussion outlines implications for geography instruction, emphasizing digital games as culturally relevant learning environments and highlighting opportunities for future empirical research.

Authors

Publication Details

Journal
KN - Journal of Cartography and Geographic Information
Published
2026-03-23
DOI
https://doi.org/10.1007/s42489-026-00213-8
Primary Topic
Geography Education and Pedagogy
Type
article
Field-Weighted Citation Impact
0.00
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article

Map Literacy Through Digital Games: A Framework for Geography Education

Michael Morawski, Alexandra Budke
KN - Journal of Cartography and Geographic Information
Geography Education and Pedagogy
article

Map Literacy Through Digital Games: A Framework for Geography Education

Michael Morawski, Alexandra Budke
article en

Abstract

Abstract Digital maps in commercial video games are among the most common cartographic experiences in young people’s everyday lives, yet their potential for developing map literacy has received little attention in geography education research. Unlike traditional school maps, game-based maps are dynamic, interactive, and embedded in decision-making processes, requiring players to continuously decode, interpret, and adapt spatial information. Research shows that these maps differ fundamentally from conventional cartography through features such as functional abstraction, incomplete or selectively revealed information, genre-specific logics, transitions between 2D and 3D views, and mechanics such as the fog of war. This article integrates perspectives from game studies, cartography, and geography education to propose a model of map literacy for digital games. The model comprises four interconnected levels—decoding, contextual analysis, strategic interpretation, and purposeful modification—supplemented by reflective cycles. The discussion outlines implications for geography instruction, emphasizing digital games as culturally relevant learning environments and highlighting opportunities for future empirical research.

KN - Journal of Cartography and Geographic Information
Quality Education
Openalex Percentile: Top 9%
Geography Education and Pedagogy
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