Problematic mobile game use and executive function: negative emotions mediation and physical activity moderation

This study examined the roles of negative emotions and physical activity in the relationship between problematic mobile game use and executive functioning. A total of 528 participants were included (females = 62.07%; M = 19.24, SD = 1.52). All participants completed the Adapted Internet Addiction Scale, the 21-item Depression Anxiety Stress Scale (DASS-21), the Chinese version of the Adolescent Executive Function Scale, and the Chinese version of the Physical Activity Rating Scale-3 (PARS-3). After controlling for gender, age, school, major, and grade, regression analysis revealed that problematic mobile gaming was significantly associated with impaired executive functioning. Negative emotions mediated this relationship. Physical activity moderated the effect of problematic mobile gaming on executive functioning. Specifically, the protective effect of physical activity was significant only under conditions of low-level problematic mobile gaming, but disappeared when such gaming was at a high level. This study clarifies the emotional mediation mechanism through which problematic mobile gaming impairs executive functioning and delineates the boundary conditions of physical activity as a protective resource, providing a solid empirical foundation for developing tailored intervention strategies.

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Publication Details

Journal
Journal of Psychology in Africa
Published
2026-01-01
DOI
https://doi.org/10.32604/jpa.2026.073317
Primary Topic
Impact of Technology on Adolescents
Type
article
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article

Problematic mobile game use and executive function: negative emotions mediation and physical activity moderation

Jingbo Wang, Xin Yu, Hao Hong
Journal of Psychology in Africa
Impact of Technology on Adolescents
article

Problematic mobile game use and executive function: negative emotions mediation and physical activity moderation

Jingbo Wang, Xin Yu, Hao Hong
article en

Abstract

This study examined the roles of negative emotions and physical activity in the relationship between problematic mobile game use and executive functioning. A total of 528 participants were included (females = 62.07%; M = 19.24, SD = 1.52). All participants completed the Adapted Internet Addiction Scale, the 21-item Depression Anxiety Stress Scale (DASS-21), the Chinese version of the Adolescent Executive Function Scale, and the Chinese version of the Physical Activity Rating Scale-3 (PARS-3). After controlling for gender, age, school, major, and grade, regression analysis revealed that problematic mobile gaming was significantly associated with impaired executive functioning. Negative emotions mediated this relationship. Physical activity moderated the effect of problematic mobile gaming on executive functioning. Specifically, the protective effect of physical activity was significant only under conditions of low-level problematic mobile gaming, but disappeared when such gaming was at a high level. This study clarifies the emotional mediation mechanism through which problematic mobile gaming impairs executive functioning and delineates the boundary conditions of physical activity as a protective resource, providing a solid empirical foundation for developing tailored intervention strategies.

Journal of Psychology in AfricaVol. 0(0)
Henan University (CN)
Gender equality
Openalex Percentile: Top 16%
Impact of Technology on Adolescents
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Problematic mobile game use and executive function: negative emotions mediation and physical activity moderation — Jingbo Wang, Xin Yu, et al. · Journal of Psychology in Africa (2026) | TGRS Research Map | TGRS