Tuning Immersion and Performance with Adaptive Generative Music in VR
Music in virtual environments often enhances atmosphere and pacing, not performance. AI/procedural audio enable real-time adaptive soundtracks, but their behavioral effects in HMD-VR are unclear. We built a VR archery system with Unity, Google MusicFXDJ, Ubiq-Genie generating music from gameplay events. In a within-subjects study (N=22), participants shot with a matched fixed soundtrack or an adaptive one that raised tension in four phases as arrows ran out. Adaptive music increased presence and emotional impact and produced an inverted-U on precision: moderate tension improved accuracy and aiming time; high tension impaired both. AI music can act as feedback for VR training/rehab/entertainment.
Authors
- Riccardo Bovo (ORCID: https://orcid.org/0000-0003-0634-0260)
- Anthony Steed
- Daniele; id_orcid 0000-0003-1674-8876 Giunchi
- Eyal; id_orcid 0000-0003-4750-1569 Ofek
- Pasquale Cascarano
- Jiayuan Wen
Institutions
- University College London (GB)
- University of Greenwich (GB)
- University of Bologna (IT)
Publication Details
- Journal
- University of Birmingham Research Portal (University of Birmingham)
- Published
- 2026-03-21
- Primary Topic
- Virtual Reality Applications and Impacts
- Type
- article
- Field-Weighted Citation Impact
- 0.00