Quaternion-Based Covariance Rotation Synchronization for Stable Local Rotational Deformation in 3D Gaussian Splatting
3D Gaussian Splatting(3DGS) has emerged as a powerful framework for real-time neural rendering. However, enabling interactive deformation remains challenging; applying transformations solely to Gaussian centroids without updating their covariance-encoded orientations causes significant visual artifacts, such as surface distortion and volume discontinuity. To address this, we propose a quaternion-based covariance rotation synchronization method. Our approach computes a local rotation from user-defined inputs, converts it into a quaternion, and composes it with each primitive’s original rotation to ensure geometric consistency. Integrated into a CUDA-based pipeline, the method preserves visual coherence under large and non-rigid transformations without significant overhead. Experimental results demonstrate that our strategy effectively eliminates structural artifacts, providing a practical solution for interactive editing in Gaussian-based rendering systems.
Authors
- Sangmin. Kwon
- Heewon Kye
Publication Details
- Journal
- Journal of Korea Multimedia Society
- Published
- 2026-02-28
- DOI
- https://doi.org/10.9717/kmms.2026.29.2.200
- Primary Topic
- Space Satellite Systems and Control
- Type
- article
- Field-Weighted Citation Impact
- 0.00