Quaternion-Based Covariance Rotation Synchronization for Stable Local Rotational Deformation in 3D Gaussian Splatting

3D Gaussian Splatting(3DGS) has emerged as a powerful framework for real-time neural rendering. However, enabling interactive deformation remains challenging; applying transformations solely to Gaussian centroids without updating their covariance-encoded orientations causes significant visual artifacts, such as surface distortion and volume discontinuity. To address this, we propose a quaternion-based covariance rotation synchronization method. Our approach computes a local rotation from user-defined inputs, converts it into a quaternion, and composes it with each primitive’s original rotation to ensure geometric consistency. Integrated into a CUDA-based pipeline, the method preserves visual coherence under large and non-rigid transformations without significant overhead. Experimental results demonstrate that our strategy effectively eliminates structural artifacts, providing a practical solution for interactive editing in Gaussian-based rendering systems.

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Publication Details

Journal
Journal of Korea Multimedia Society
Published
2026-02-28
DOI
https://doi.org/10.9717/kmms.2026.29.2.200
Primary Topic
Space Satellite Systems and Control
Type
article
Field-Weighted Citation Impact
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article

Quaternion-Based Covariance Rotation Synchronization for Stable Local Rotational Deformation in 3D Gaussian Splatting

Sangmin. Kwon, Heewon Kye
Journal of Korea Multimedia Society
Space Satellite Systems and Control
article

Quaternion-Based Covariance Rotation Synchronization for Stable Local Rotational Deformation in 3D Gaussian Splatting

Sangmin. Kwon, Heewon Kye
article en

Abstract

3D Gaussian Splatting(3DGS) has emerged as a powerful framework for real-time neural rendering. However, enabling interactive deformation remains challenging; applying transformations solely to Gaussian centroids without updating their covariance-encoded orientations causes significant visual artifacts, such as surface distortion and volume discontinuity. To address this, we propose a quaternion-based covariance rotation synchronization method. Our approach computes a local rotation from user-defined inputs, converts it into a quaternion, and composes it with each primitive’s original rotation to ensure geometric consistency. Integrated into a CUDA-based pipeline, the method preserves visual coherence under large and non-rigid transformations without significant overhead. Experimental results demonstrate that our strategy effectively eliminates structural artifacts, providing a practical solution for interactive editing in Gaussian-based rendering systems.

Journal of Korea Multimedia SocietyVol. 29(2)
Openalex Percentile: Top 11%
Space Satellite Systems and Control
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