Acceleration or velocity? Exploring minimally disruptive visual motion cues for reducing motion sickness in passenger VR

Motion sickness is a common issue for passengers, where a sensory conflict between visual and physical motion elicits symptoms. This can be particularly problematic if VR headsets are used by passengers in moving vehicles. Commonly used matched motion cues, which visually represent vehicle velocity via in-car displays or VR headsets, can alleviate this conflict but may cause distraction from the task the user is trying to perform, such as working or watching a movie. Acceleration-based visual mitigations could be a good alternative as they present fewer motion cues. However, studies on their potential to cause distraction and their most suitable velocity/speed are lacking. Through an on-the-road study, we demonstrate that these cues reduce motion sickness as effectively as matched motion cues and provide the additional benefit of low distraction, allowing users to concentrate on non-driving related tasks. These findings offer new directions for motion sickness mitigation and highlight the potential of acceleration-based designs in addressing sensory mismatch.

Authors

Publication Details

Journal
Applied Ergonomics
Published
2026-03-22
DOI
https://doi.org/10.1016/j.apergo.2026.104778
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Acceleration or velocity? Exploring minimally disruptive visual motion cues for reducing motion sickness in passenger VR

Katharina Margareta Theresa Pöhlmann, Zhanyan Qiu, Mark McGill, Stephen Anthony Brewster
Applied Ergonomics
Virtual Reality Applications and Impacts
article

Acceleration or velocity? Exploring minimally disruptive visual motion cues for reducing motion sickness in passenger VR

Katharina Margareta Theresa Pöhlmann, Zhanyan Qiu, Mark McGill, Stephen Anthony Brewster
article en

Abstract

Motion sickness is a common issue for passengers, where a sensory conflict between visual and physical motion elicits symptoms. This can be particularly problematic if VR headsets are used by passengers in moving vehicles. Commonly used matched motion cues, which visually represent vehicle velocity via in-car displays or VR headsets, can alleviate this conflict but may cause distraction from the task the user is trying to perform, such as working or watching a movie. Acceleration-based visual mitigations could be a good alternative as they present fewer motion cues. However, studies on their potential to cause distraction and their most suitable velocity/speed are lacking. Through an on-the-road study, we demonstrate that these cues reduce motion sickness as effectively as matched motion cues and provide the additional benefit of low distraction, allowing users to concentrate on non-driving related tasks. These findings offer new directions for motion sickness mitigation and highlight the potential of acceleration-based designs in addressing sensory mismatch.

Applied ErgonomicsVol. 135
Climate action
Openalex Percentile: Top 16%
Virtual Reality Applications and Impacts
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Acceleration or velocity? Exploring minimally disruptive visual motion cues for reducing motion sickness in passenger VR — Katharina Margareta Theresa Pöhlmann, Zhanyan Qiu, et al. · Applied Ergonomics (2026) | TGRS Research Map | TGRS