A Serious Game for Mould Prevention Education: A Comparative Study With Video‐Based Learning

ABSTRACT Background Indoor mould growth poses a significant risk to occupant health and building durability, particularly in climates with high humidity and inadequate ventilation. Traditional educational approaches often struggle to maintain learner engagement and support long‐term behaviour change. Objectives This study presents the development and evaluation of alternative game‐based learning to enhance learning outcomes, user motivation, self‐efficacy, task load, system usability, knowledge retention, and behavioural change compared to video‐based learning. The data were collected in three stages, including pre‐test, post‐test, and after 4 weeks. Methods Articulate Storyline 360 was used for developing the game. A between‐subjects experimental design was conducted with 120 participants randomly assigned to either a game or video learning intervention. Results and Conclusions Both interventions produced significant immediate knowledge gains. The serious game demonstrated superior long‐term knowledge retention and higher intrinsic motivation, supported by lower perceived task load and higher system usability. Self‐efficacy improved under both conditions. No significant difference in self‐reported behavioural change was observed after 4 weeks. Beyond comparative performance, the study contributes a domain‐specific, theory‐informed serious game design for mould‐prevention education. The findings indicate that interactive gameplay provides an effective and engaging approach for supporting mould‐prevention learning.

Authors

Institutions

Publication Details

Journal
Journal of Computer Assisted Learning
Published
2026-03-22
DOI
https://doi.org/10.1002/jcal.70227
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

A Serious Game for Mould Prevention Education: A Comparative Study With Video‐Based Learning

Daniel Paes, Zhenan Feng, Abdollah Baghaei Daemei
Journal of Computer Assisted Learning
Educational Games and Gamification
article

A Serious Game for Mould Prevention Education: A Comparative Study With Video‐Based Learning

Daniel Paes, Zhenan Feng, Abdollah Baghaei Daemei
article en

Abstract

ABSTRACT Background Indoor mould growth poses a significant risk to occupant health and building durability, particularly in climates with high humidity and inadequate ventilation. Traditional educational approaches often struggle to maintain learner engagement and support long‐term behaviour change. Objectives This study presents the development and evaluation of alternative game‐based learning to enhance learning outcomes, user motivation, self‐efficacy, task load, system usability, knowledge retention, and behavioural change compared to video‐based learning. The data were collected in three stages, including pre‐test, post‐test, and after 4 weeks. Methods Articulate Storyline 360 was used for developing the game. A between‐subjects experimental design was conducted with 120 participants randomly assigned to either a game or video learning intervention. Results and Conclusions Both interventions produced significant immediate knowledge gains. The serious game demonstrated superior long‐term knowledge retention and higher intrinsic motivation, supported by lower perceived task load and higher system usability. Self‐efficacy improved under both conditions. No significant difference in self‐reported behavioural change was observed after 4 weeks. Beyond comparative performance, the study contributes a domain‐specific, theory‐informed serious game design for mould‐prevention education. The findings indicate that interactive gameplay provides an effective and engaging approach for supporting mould‐prevention learning.

Journal of Computer Assisted LearningVol. 42(2)
Massey University (NZ)
Climate action
Openalex Percentile: Top 14%
Educational Games and Gamification
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.