A Review of Teaching the Middle Ages Through Modern Games

This review considers Houghton’s edited volume, Teaching the Middle Ages Through Modern Games (2022). The collection explores how games — ranging from historical simulations to fantasy-inspired narratives — can effectively be used to teach various aspects of the Middle Ages. By analyzing the theoretical underpinnings, pedagogical strategies, and practical case studies presented in the volume, this review contributes to the debate on how to innovate educational practices as well as the discussion on the legitimacy of games within the context of higher education.

Authors

Publication Details

Journal
Digital humanities quarterly
Published
2025-10-17
DOI
https://doi.org/10.63744/m95tfxwsnp2y
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

A Review of Teaching the Middle Ages Through Modern Games

Davide Pafumi, Morgan Pearce
Digital humanities quarterly
Educational Games and Gamification
article

A Review of Teaching the Middle Ages Through Modern Games

Davide Pafumi, Morgan Pearce
article en

Abstract

This review considers Houghton’s edited volume, Teaching the Middle Ages Through Modern Games (2022). The collection explores how games — ranging from historical simulations to fantasy-inspired narratives — can effectively be used to teach various aspects of the Middle Ages. By analyzing the theoretical underpinnings, pedagogical strategies, and practical case studies presented in the volume, this review contributes to the debate on how to innovate educational practices as well as the discussion on the legitimacy of games within the context of higher education.

Digital humanities quarterlyVol. 19(3)
Quality Education
Openalex Percentile: Top 13%
Educational Games and Gamification
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

A Review of Teaching the Middle Ages Through Modern Games — Davide Pafumi, Morgan Pearce · Digital humanities quarterly (2025) | TGRS Research Map | TGRS