Introducing Booksnake: A Scholarly App for Transforming Existing Digitized Archival Materials into Life-Size Virtual Objects for Embodied Interaction in Physical Space, using IIIF and Augmented Reality

We introduce Booksnake, a new mobile app that makes it feel like digitized archival items are physically present in a user’s real-world surroundings by using the augmented reality (AR) technology in consumer smartphones and tablets. Unlike humanities projects that use virtual reality (VR) or AR to publish custom content, Booksnake is a general-purpose, content-agnostic tool compatible with existing online collections that support the International Image Interoperability Framework (IIIF). In this article, we critique existing flat-screen image viewers and discuss the benefits of embodied interaction with archival materials. We contextualize Booksnake within the broader landscape of immersive technologies for cultural heritage. We detail the technical pipeline by which Booksnake transforms existing digitized archival materials into custom life-size virtual objects for interaction in physical space. We conclude with a brief discussion of the future of the immersive humanities.

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Publication Details

Journal
Digital humanities quarterly
Published
2025-04-04
DOI
https://doi.org/10.63744/eregdwcvq7jn
Primary Topic
Augmented Reality Applications
Type
article
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article

Introducing Booksnake: A Scholarly App for Transforming Existing Digitized Archival Materials into Life-Size Virtual Objects for Embodied Interaction in Physical Space, using IIIF and Augmented Reality

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Introducing Booksnake: A Scholarly App for Transforming Existing Digitized Archival Materials into Life-Size Virtual Objects for Embodied Interaction in Physical Space, using IIIF and Augmented Reality

Sean Fraga, Henry D. Huang, Christy Ye, Samir Ghosh, Michael Hughes, Zack Sai, April Yao
article en

Abstract

We introduce Booksnake, a new mobile app that makes it feel like digitized archival items are physically present in a user’s real-world surroundings by using the augmented reality (AR) technology in consumer smartphones and tablets. Unlike humanities projects that use virtual reality (VR) or AR to publish custom content, Booksnake is a general-purpose, content-agnostic tool compatible with existing online collections that support the International Image Interoperability Framework (IIIF). In this article, we critique existing flat-screen image viewers and discuss the benefits of embodied interaction with archival materials. We contextualize Booksnake within the broader landscape of immersive technologies for cultural heritage. We detail the technical pipeline by which Booksnake transforms existing digitized archival materials into custom life-size virtual objects for interaction in physical space. We conclude with a brief discussion of the future of the immersive humanities.

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