Systematic Analysis of Graduate Studies on Digital Game Addiction Conducted on Education and Teaching Field

The aim of this study is to systematically examine graduate studies on digital game addiction in the field of education. Document analysis technique was used in the study. The 57 graduate studies included in the study were determined by criterion sampling. The data obtained was analyzed using content analysis. As a result of the study, it was seen that there were 53 master's and 4 PhD studies on digital game addiction. It was observed that the studies examined in this research were mostly conducted in 2021 and 2023, were mostly conducted using quantitative research methods, and the most used research methods were descriptive statistics and parametric test. In the studies examined, the data collection tools of the studies were mostly scales and personal information forms. Digital game addiction is a topic that offers significant potential for future research. It may be recommended to conduct PhD studies focusing on this area to deepen our understanding. In addition, future studies could benefit from examining digital game addiction longitudinally to capture its progression and long-term effects. It may also be suggested that researchers utilize alternative patterns and data collection tools, beyond the document review method and review form, to enrich the findings of new graduate studies. Furthermore, foreign graduate studies on digital game addiction can be systematically reviewed to provide a broader perspective and identify global trends in the field.

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Publication Details

Journal
International Technology and Education Journal
Published
2024-12-30
DOI
https://doi.org/10.71410/esapub.itej.2024.8
Primary Topic
Impact of Technology on Adolescents
Type
article
Field-Weighted Citation Impact
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article

Systematic Analysis of Graduate Studies on Digital Game Addiction Conducted on Education and Teaching Field

Alperen Ceylan, Sümeyra Akkaya
International Technology and Education Journal
Impact of Technology on Adolescents
article

Systematic Analysis of Graduate Studies on Digital Game Addiction Conducted on Education and Teaching Field

Alperen Ceylan, Sümeyra Akkaya
article en

Abstract

The aim of this study is to systematically examine graduate studies on digital game addiction in the field of education. Document analysis technique was used in the study. The 57 graduate studies included in the study were determined by criterion sampling. The data obtained was analyzed using content analysis. As a result of the study, it was seen that there were 53 master's and 4 PhD studies on digital game addiction. It was observed that the studies examined in this research were mostly conducted in 2021 and 2023, were mostly conducted using quantitative research methods, and the most used research methods were descriptive statistics and parametric test. In the studies examined, the data collection tools of the studies were mostly scales and personal information forms. Digital game addiction is a topic that offers significant potential for future research. It may be recommended to conduct PhD studies focusing on this area to deepen our understanding. In addition, future studies could benefit from examining digital game addiction longitudinally to capture its progression and long-term effects. It may also be suggested that researchers utilize alternative patterns and data collection tools, beyond the document review method and review form, to enrich the findings of new graduate studies. Furthermore, foreign graduate studies on digital game addiction can be systematically reviewed to provide a broader perspective and identify global trends in the field.

International Technology and Education Journal
Inonu University (TR), Mi̇lli̇ Eği̇ti̇m Bakanliği (TR)
Quality Education
Openalex Percentile: Top 23%
Impact of Technology on Adolescents
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