Systematic Analysis of Graduate Studies on Digital Game Addiction Conducted on Education and Teaching Field
The aim of this study is to systematically examine graduate studies on digital game addiction in the field of education. Document analysis technique was used in the study. The 57 graduate studies included in the study were determined by criterion sampling. The data obtained was analyzed using content analysis. As a result of the study, it was seen that there were 53 master's and 4 PhD studies on digital game addiction. It was observed that the studies examined in this research were mostly conducted in 2021 and 2023, were mostly conducted using quantitative research methods, and the most used research methods were descriptive statistics and parametric test. In the studies examined, the data collection tools of the studies were mostly scales and personal information forms. Digital game addiction is a topic that offers significant potential for future research. It may be recommended to conduct PhD studies focusing on this area to deepen our understanding. In addition, future studies could benefit from examining digital game addiction longitudinally to capture its progression and long-term effects. It may also be suggested that researchers utilize alternative patterns and data collection tools, beyond the document review method and review form, to enrich the findings of new graduate studies. Furthermore, foreign graduate studies on digital game addiction can be systematically reviewed to provide a broader perspective and identify global trends in the field.
Authors
- Alperen Ceylan
- Sümeyra Akkaya
Institutions
- Inonu University (TR)
- Mi̇lli̇ Eği̇ti̇m Bakanliği (TR)
Publication Details
- Journal
- International Technology and Education Journal
- Published
- 2024-12-30
- DOI
- https://doi.org/10.71410/esapub.itej.2024.8
- Primary Topic
- Impact of Technology on Adolescents
- Type
- article
- Field-Weighted Citation Impact
- 0.00