Teaching gratitude through digital play: Insights from prototyping and usability testing with Colombian children

The character strength of gratitude has many positive effects and is increasingly promoted in educational interventions. Delivering gratitude interventions through digital technology can increase scalability and enhance children’s motivation to understand and express gratitude. Additionally, co-design with children from the target population has the potential to create more usable and educationally effective solutions that fit better with children’s everyday experiences. We conducted 2 studies, one based on 3 prototyping sessions with 10 children and the other based on 3 usability sessions with a separate sample of 8 children, in the design of a mobile game to teach Colombian preadolescent children about gratitude, based on an existing non-digital intervention. Study 1 focused on the development of design principles to guide the subsequent development of the app, while Study 2 aimed to show that the game could be both fun and educational. Children found the game usable and fun, according to both the System Usability Scale and qualitative interview and focus group questions. They saw potential for learning about gratitude, but also suggested changes that were incorporated into the final design, including simplifying the conceptual language used and introducing new visual design and interaction elements. We also incorporated a real-world activity outside the game to reinforce children’s learning of diverse gratitude expressions. The design principles we developed were shown to be relevant to children’s experiences across both studies. The benefits of transdisciplinary, child-centered work to integrate economically deprived children’s feedback in designing culturally relevant character education tools are discussed.

Authors

Institutions

Publication Details

Journal
International Journal of Child-Computer Interaction
Published
2026-03-17
DOI
https://doi.org/10.1016/j.ijcci.2026.100817
Primary Topic
Child Development and Digital Technology
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Teaching gratitude through digital play: Insights from prototyping and usability testing with Colombian children

Sonia Carrillo, Leonardo Parra, Mariana Perdomo, Juan Felipe Torres et al.
International Journal of Child-Computer Interaction
Child Development and Digital Technology
article

Teaching gratitude through digital play: Insights from prototyping and usability testing with Colombian children

Sonia Carrillo, Leonardo Parra, Mariana Perdomo, Juan Felipe Torres, Gordon P.D. Ingram, Yvonne Gómez, Mario Linares
article en

Abstract

The character strength of gratitude has many positive effects and is increasingly promoted in educational interventions. Delivering gratitude interventions through digital technology can increase scalability and enhance children’s motivation to understand and express gratitude. Additionally, co-design with children from the target population has the potential to create more usable and educationally effective solutions that fit better with children’s everyday experiences. We conducted 2 studies, one based on 3 prototyping sessions with 10 children and the other based on 3 usability sessions with a separate sample of 8 children, in the design of a mobile game to teach Colombian preadolescent children about gratitude, based on an existing non-digital intervention. Study 1 focused on the development of design principles to guide the subsequent development of the app, while Study 2 aimed to show that the game could be both fun and educational. Children found the game usable and fun, according to both the System Usability Scale and qualitative interview and focus group questions. They saw potential for learning about gratitude, but also suggested changes that were incorporated into the final design, including simplifying the conceptual language used and introducing new visual design and interaction elements. We also incorporated a real-world activity outside the game to reinforce children’s learning of diverse gratitude expressions. The design principles we developed were shown to be relevant to children’s experiences across both studies. The benefits of transdisciplinary, child-centered work to integrate economically deprived children’s feedback in designing culturally relevant character education tools are discussed.

International Journal of Child-Computer InteractionVol. 48
RMIT Vietnam (VN), Universidad de Los Andes (CO)
Quality Education
Openalex Percentile: Top 17%
Child Development and Digital Technology
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.