Worlds of Possibility: Tabletop Roleplaying Open Gaming Licenses Meet Interactive Fiction
This article argues that students inspired by stories set in enormous open-world videogames can use a combination of free interactive fiction (IF) tools and tabletop role-playing game open gaming licenses (OGLs) to simulate stories that allow their players to customize their characters based on their play style preferences, and to face obstacles that require virtual dice rolls where the player may succeed or fail. This provides them with an experience similar to writing for a major videogame franchise and go through the thought processes required when writing interactive narratives.
Authors
- Trent Hergenrader
Institutions
- Rochester Institute of Technology (US)
Publication Details
- Journal
- Humanities
- Published
- 2026-03-17
- DOI
- https://doi.org/10.3390/h15030044
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00