Exploring a user-centered approach for movement-based features in interaction design

Far beyond very fine-grained, accurate data, movement-based interaction design often benefits from working with higher-level features to create engaging interactions. Yet, movement-based frameworks most often focus on the detection strategy without providing clarity on how to use such data for the design of user interactions. This purely technical approach makes it challenging for practitioners to explore feature extraction technology as a design material. This paper presents an approach that considers designers’ perspectives and attitudes about using movement-based features to propose a set of designer-interpretable descriptors and enhance their ability to use human motion in interaction design. In addition, a computational prototype is utilized to visually present the features and help designers better understand movement content. The investigation into the effects of designer-interpretable features on the concept ideation and design of motion-based interactions followed a user-centered approach, and its validity was established through a qualitative study conducted with interaction designers. Semi-structured interviews following a creative practice exercise were employed to evaluate how the computational prototype influenced interaction designers’ processes, allowing them to reflect on their experience and compare it to previous approaches when designing movement-based interactions. The study determined that interaction designers were able to leverage features to identify detection capabilities and enrich the ideation process. Moreover, feature visualization provided further insights into the characteristics of movement, which helped practitioners understand the interaction opportunities that come with it. • Designer-interpretable features enable non-technical practitioners to use motion analysis. • Spatial visualizations make group detection accessible without algorithmic expertise. • Five themes reveal how accessible features transform installation design practice. • Designers prioritize spatial patterns over biomechanical precision for public spaces. • Evidence-based iteration replaces technology-constrained design in motion systems.

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Publication Details

Journal
International Journal of Human-Computer Studies
Published
2026-03-17
DOI
https://doi.org/10.1016/j.ijhcs.2026.103802
Primary Topic
Innovative Human-Technology Interaction
Type
article
Field-Weighted Citation Impact
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article

Exploring a user-centered approach for movement-based features in interaction design

Antonio Escamilla, Javier Melenchón, José Antonio Morán, Juan Pablo Carrascal et al.
International Journal of Human-Computer Studies
Innovative Human-Technology Interaction
article

Exploring a user-centered approach for movement-based features in interaction design

Antonio Escamilla, Javier Melenchón, José Antonio Morán, Juan Pablo Carrascal, Carlos Monzo
article en

Abstract

Far beyond very fine-grained, accurate data, movement-based interaction design often benefits from working with higher-level features to create engaging interactions. Yet, movement-based frameworks most often focus on the detection strategy without providing clarity on how to use such data for the design of user interactions. This purely technical approach makes it challenging for practitioners to explore feature extraction technology as a design material. This paper presents an approach that considers designers’ perspectives and attitudes about using movement-based features to propose a set of designer-interpretable descriptors and enhance their ability to use human motion in interaction design. In addition, a computational prototype is utilized to visually present the features and help designers better understand movement content. The investigation into the effects of designer-interpretable features on the concept ideation and design of motion-based interactions followed a user-centered approach, and its validity was established through a qualitative study conducted with interaction designers. Semi-structured interviews following a creative practice exercise were employed to evaluate how the computational prototype influenced interaction designers’ processes, allowing them to reflect on their experience and compare it to previous approaches when designing movement-based interactions. The study determined that interaction designers were able to leverage features to identify detection capabilities and enrich the ideation process. Moreover, feature visualization provided further insights into the characteristics of movement, which helped practitioners understand the interaction opportunities that come with it. • Designer-interpretable features enable non-technical practitioners to use motion analysis. • Spatial visualizations make group detection accessible without algorithmic expertise. • Five themes reveal how accessible features transform installation design practice. • Designers prioritize spatial patterns over biomechanical precision for public spaces. • Evidence-based iteration replaces technology-constrained design in motion systems.

International Journal of Human-Computer StudiesVol. 211
Microsoft (United States) (US), Universitat Oberta de Catalunya (ES), Universidad Pontificia Bolivariana (CO), Microsoft (Finland) (FI)
Openalex Percentile: Top 23%
Innovative Human-Technology Interaction
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