A general framework for Gaussian Splatting-based human-centric volumetric videos

Abstract Volumetric video is revolutionizing immersive media, with 3D Gaussian Splatting emerging as a key technology due to its unprecedented real-time rendering quality. However, extending this technology to dynamic scenes presents two major challenges: the massive storage and transmission overhead associated with temporal sequences, and a fragmented toolchain ecosystem that hinders efficient research and development. Existing solutions typically focus on isolated stages such as reconstruction or compression, lacking a unified, end-to-end workflow from data acquisition to final viewing. To address these challenges, we propose a comprehensive dynamic Gaussian processing framework that provides a complete, end-to-end pipeline. This framework systematically integrates the entire process, from data acquisition and standardized preprocessing to a suite of diverse dynamic Gaussian reconstruction algorithms. One of its core contributions is a general-purpose compression framework, compatible with the outputs of various reconstruction methods, which significantly reduces the storage footprint of dynamic sequences while maintaining high visual fidelity. To ensure broad accessibility, we have also developed a cross-platform rendering solution that supports high-quality, interactive free-viewpoint experiences on desktop, mobile, and XR devices. Furthermore, to advance the field, we contribute a large-scale, high-quality dynamic human performance capture dataset. Captured with a dense 81-camera array, the dataset comprises over 130 sequences of diverse human motions, including complex interactions with topological changes. Our integrated framework and dataset aim to bridge the entire pipeline from data creation to end-user application, providing a solid foundation for the large-scale adoption and future research of Gaussian Splatting technology.

Authors

Institutions

Publication Details

Journal
Visual Intelligence
Published
2026-03-17
DOI
https://doi.org/10.1007/s44267-026-00111-7
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

A general framework for Gaussian Splatting-based human-centric volumetric videos

Yingliang Zhang, Zhehao Shen, Chengcheng Guo, Yuanji Lu et al.
Visual Intelligence
Computer Graphics and Visualization Techniques
article

A general framework for Gaussian Splatting-based human-centric volumetric videos

Yingliang Zhang, Zhehao Shen, Chengcheng Guo, Yuanji Lu, Meihan Zheng, Yiwen Cai, Yize Wu, Shengkun Zhu, Jingyi Yu, Yu Hong, Lan Xu
article en

Abstract

Abstract Volumetric video is revolutionizing immersive media, with 3D Gaussian Splatting emerging as a key technology due to its unprecedented real-time rendering quality. However, extending this technology to dynamic scenes presents two major challenges: the massive storage and transmission overhead associated with temporal sequences, and a fragmented toolchain ecosystem that hinders efficient research and development. Existing solutions typically focus on isolated stages such as reconstruction or compression, lacking a unified, end-to-end workflow from data acquisition to final viewing. To address these challenges, we propose a comprehensive dynamic Gaussian processing framework that provides a complete, end-to-end pipeline. This framework systematically integrates the entire process, from data acquisition and standardized preprocessing to a suite of diverse dynamic Gaussian reconstruction algorithms. One of its core contributions is a general-purpose compression framework, compatible with the outputs of various reconstruction methods, which significantly reduces the storage footprint of dynamic sequences while maintaining high visual fidelity. To ensure broad accessibility, we have also developed a cross-platform rendering solution that supports high-quality, interactive free-viewpoint experiences on desktop, mobile, and XR devices. Furthermore, to advance the field, we contribute a large-scale, high-quality dynamic human performance capture dataset. Captured with a dense 81-camera array, the dataset comprises over 130 sequences of diverse human motions, including complex interactions with topological changes. Our integrated framework and dataset aim to bridge the entire pipeline from data creation to end-user application, providing a solid foundation for the large-scale adoption and future research of Gaussian Splatting technology.

Visual IntelligenceVol. 4(1)
ShanghaiTech University (CN), BeiGene (China) (CN)
Openalex Percentile: Top 19%
Computer Graphics and Visualization Techniques
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.