InterCoser: Interactive 3D Character Creation with Disentangled Fine-Grained Features
This paper aims to interactively generate and edit disentangled 3D characters based on precise user instructions. Existing methods generate and edit 3D characters via rough and simple editing guidance and entangled representations, making it difficult to achieve precise and comprehensive control over fine-grained local editing and free clothing transfer for characters. To enable accurate and intuitive control over the generation and editing of high-quality 3D characters with freely interchangeable clothing, we propose a novel user-interactive approach for disentangled 3D character creation. Specifically, to achieve precise control over 3D character generation and editing, we introduce two user-friendly interaction approaches: a sketch-based layered character generation/editing method, which supports clothing transfer; and a 3D-proxy-based part-level editing method, enabling fine-grained disentangled editing. To enhance 3D character quality, we propose a 3D Gaussian reconstruction strategy guided by geometric priors, ensuring that 3D characters exhibit detailed local geometry and smooth global surfaces. Extensive experiments on both public datasets and in-the-wild data demonstrate that our approach not only generates high-quality disentangled 3D characters but also supports precise and fine-grained editing through user interaction.
Authors
- Guidong Wang
- Zhuo Su
- Jian Ma
- Yi Wang
- Kun Li
- Yu-Kun Lai
- Jingyu Yang
Institutions
- Tianjin University of Technology (CN)
- Tianjin University (CN)
- Tencent (China) (CN)
- Changzhou Institute of Technology (CN)
- Cardiff University (GB)
Publication Details
- Journal
- Proceedings of the AAAI Conference on Artificial Intelligence
- Published
- 2026-03-14
- DOI
- https://doi.org/10.1609/aaai.v40i12.37993
- Primary Topic
- 3D Shape Modeling and Analysis
- Type
- article
- Field-Weighted Citation Impact
- 0.00