InterCoser: Interactive 3D Character Creation with Disentangled Fine-Grained Features

This paper aims to interactively generate and edit disentangled 3D characters based on precise user instructions. Existing methods generate and edit 3D characters via rough and simple editing guidance and entangled representations, making it difficult to achieve precise and comprehensive control over fine-grained local editing and free clothing transfer for characters. To enable accurate and intuitive control over the generation and editing of high-quality 3D characters with freely interchangeable clothing, we propose a novel user-interactive approach for disentangled 3D character creation. Specifically, to achieve precise control over 3D character generation and editing, we introduce two user-friendly interaction approaches: a sketch-based layered character generation/editing method, which supports clothing transfer; and a 3D-proxy-based part-level editing method, enabling fine-grained disentangled editing. To enhance 3D character quality, we propose a 3D Gaussian reconstruction strategy guided by geometric priors, ensuring that 3D characters exhibit detailed local geometry and smooth global surfaces. Extensive experiments on both public datasets and in-the-wild data demonstrate that our approach not only generates high-quality disentangled 3D characters but also supports precise and fine-grained editing through user interaction.

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Publication Details

Journal
Proceedings of the AAAI Conference on Artificial Intelligence
Published
2026-03-14
DOI
https://doi.org/10.1609/aaai.v40i12.37993
Primary Topic
3D Shape Modeling and Analysis
Type
article
Field-Weighted Citation Impact
0.00
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article

InterCoser: Interactive 3D Character Creation with Disentangled Fine-Grained Features

Guidong Wang, Zhuo Su, Jian Ma, Yi Wang et al.
Proceedings of the AAAI Conference on Artificial Intelligence
3D Shape Modeling and Analysis
article

InterCoser: Interactive 3D Character Creation with Disentangled Fine-Grained Features

Guidong Wang, Zhuo Su, Jian Ma, Yi Wang, Kun Li, Yu-Kun Lai, Jingyu Yang
article en

Abstract

This paper aims to interactively generate and edit disentangled 3D characters based on precise user instructions. Existing methods generate and edit 3D characters via rough and simple editing guidance and entangled representations, making it difficult to achieve precise and comprehensive control over fine-grained local editing and free clothing transfer for characters. To enable accurate and intuitive control over the generation and editing of high-quality 3D characters with freely interchangeable clothing, we propose a novel user-interactive approach for disentangled 3D character creation. Specifically, to achieve precise control over 3D character generation and editing, we introduce two user-friendly interaction approaches: a sketch-based layered character generation/editing method, which supports clothing transfer; and a 3D-proxy-based part-level editing method, enabling fine-grained disentangled editing. To enhance 3D character quality, we propose a 3D Gaussian reconstruction strategy guided by geometric priors, ensuring that 3D characters exhibit detailed local geometry and smooth global surfaces. Extensive experiments on both public datasets and in-the-wild data demonstrate that our approach not only generates high-quality disentangled 3D characters but also supports precise and fine-grained editing through user interaction.

Proceedings of the AAAI Conference on Artificial IntelligenceVol. 40(12)
Tianjin University of Technology (CN), Tianjin University (CN), Tencent (China) (CN), Changzhou Institute of Technology (CN), Cardiff University (GB)
Openalex Percentile: Top 74%
3D Shape Modeling and Analysis
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