Entrapment in games: Reframing persistence in the I-PACE framework
This paper introduces entrapment as a socio-cognitive pathway of gaming persistence that complements the gratification-compensation sequence in the I-PACE framework. Drawing on escalation-of-commitment theory, identity maintenance, sunk-cost reasoning, and social obligations, we argue that contemporary game architectures, especially gacha systems, transform cumulative investments of time, money, and identity into barriers against disengagement. Empirical signals, including sunk-cost effects, gaming-contingent self-worth, loss aversion, and amotivation, indicate that after initial gratification, persistence may become decoupled from enjoyment and remain both measurable and clinically relevant. Entrapment is not a universal endpoint but an optional trajectory, clarifying why some players continue "without joy" and underscoring implications for assessment, intervention, and responsible design.
Authors
- Paweł Strojny (ORCID: https://orcid.org/0000-0002-6016-044X)
- Michał Kłosiński (ORCID: https://orcid.org/0000-0002-5169-5338)
Institutions
- Jagiellonian University (PL)
- University of Silesia in Katowice (PL)
Publication Details
- Journal
- Journal of Behavioral Addictions
- Published
- 2026-03-17
- DOI
- https://doi.org/10.1556/2006.2025.00459
- Primary Topic
- Experimental Behavioral Economics Studies
- Type
- article
- Field-Weighted Citation Impact
- 0.00