Entrapment in games: Reframing persistence in the I-PACE framework

This paper introduces entrapment as a socio-cognitive pathway of gaming persistence that complements the gratification-compensation sequence in the I-PACE framework. Drawing on escalation-of-commitment theory, identity maintenance, sunk-cost reasoning, and social obligations, we argue that contemporary game architectures, especially gacha systems, transform cumulative investments of time, money, and identity into barriers against disengagement. Empirical signals, including sunk-cost effects, gaming-contingent self-worth, loss aversion, and amotivation, indicate that after initial gratification, persistence may become decoupled from enjoyment and remain both measurable and clinically relevant. Entrapment is not a universal endpoint but an optional trajectory, clarifying why some players continue "without joy" and underscoring implications for assessment, intervention, and responsible design.

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Publication Details

Journal
Journal of Behavioral Addictions
Published
2026-03-17
DOI
https://doi.org/10.1556/2006.2025.00459
Primary Topic
Experimental Behavioral Economics Studies
Type
article
Field-Weighted Citation Impact
0.00
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article

Entrapment in games: Reframing persistence in the I-PACE framework

Paweł Strojny, Michał Kłosiński
Journal of Behavioral Addictions
Experimental Behavioral Economics Studies
article

Entrapment in games: Reframing persistence in the I-PACE framework

Paweł Strojny, Michał Kłosiński
article en

Abstract

This paper introduces entrapment as a socio-cognitive pathway of gaming persistence that complements the gratification-compensation sequence in the I-PACE framework. Drawing on escalation-of-commitment theory, identity maintenance, sunk-cost reasoning, and social obligations, we argue that contemporary game architectures, especially gacha systems, transform cumulative investments of time, money, and identity into barriers against disengagement. Empirical signals, including sunk-cost effects, gaming-contingent self-worth, loss aversion, and amotivation, indicate that after initial gratification, persistence may become decoupled from enjoyment and remain both measurable and clinically relevant. Entrapment is not a universal endpoint but an optional trajectory, clarifying why some players continue "without joy" and underscoring implications for assessment, intervention, and responsible design.

Journal of Behavioral Addictions
Jagiellonian University (PL), University of Silesia in Katowice (PL)
Openalex Percentile: Top 21%
Experimental Behavioral Economics Studies
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