Implementing Virtual Reality Training for Person-Centered Communication in Dementia Care: A Longitudinal Qualitative Study

Abstract Background and Objectives Be EPIC-VR, developed to improve dementia care by teaching person-centered communication skills through virtual reality (VR) simulation training, integrates conversational artificial intelligence and structured feedback. Although VR training offers unique immersive learning experiences, implementing it to train care providers in long-term and home care settings remains challenging. This study aimed to examine factors influencing the implementation of Be EPIC-VR. Research Design and Methods This longitudinal qualitative study was guided by the Consolidated Framework for Implementation Research. Eight managers from four care organizations participated in semi-structured interviews pre-implementation, two weeks post-implementation, and five months post-implementation. Data were analyzed using the framework method. Results Three themes emerged across timepoints: (1) a strong perceived need for dementia-specific person-centred communication training, indicating an urgency for change; (2) Be EPIC-VR’s alignment with organizational values around person-centered and learning-centered care fostered engagement and sustained commitment; and (3) openness to VR training increased over time as managers observed implementation-relevant signals of feasibility and fit. Initial concerns about technology, staffing, and workflow integration diminished through experience and facilitator support. Managers developed tailored strategies such as phased rollouts, peer champions, and timing training to mesh with operational needs. Discussion and Implications Successful implementation and early sustainment planning required aligning Be EPIC-VR with organizational goals and workforce priorities. Experiencing Be EPIC-VR helped ease managers’ concerns about staffing, technology, and compatibility with workflows and organizational values. Findings highlight the value of longitudinal qualitative inquiry and working collaboratively with managers to inform integration of VR-based training in dementia care.

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Publication Details

Journal
Innovation in Aging
Published
2026-03-12
DOI
https://doi.org/10.1093/geroni/igag021
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
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article

Implementing Virtual Reality Training for Person-Centered Communication in Dementia Care: A Longitudinal Qualitative Study

Annette Schumann, Jennifer L. Campos, Marie Y. Savundranayagam, J. B. Orange et al.
Innovation in Aging
Virtual Reality Applications and Impacts
article

Implementing Virtual Reality Training for Person-Centered Communication in Dementia Care: A Longitudinal Qualitative Study

Annette Schumann, Jennifer L. Campos, Marie Y. Savundranayagam, J. B. Orange, Grace Norris
article en

Abstract

Abstract Background and Objectives Be EPIC-VR, developed to improve dementia care by teaching person-centered communication skills through virtual reality (VR) simulation training, integrates conversational artificial intelligence and structured feedback. Although VR training offers unique immersive learning experiences, implementing it to train care providers in long-term and home care settings remains challenging. This study aimed to examine factors influencing the implementation of Be EPIC-VR. Research Design and Methods This longitudinal qualitative study was guided by the Consolidated Framework for Implementation Research. Eight managers from four care organizations participated in semi-structured interviews pre-implementation, two weeks post-implementation, and five months post-implementation. Data were analyzed using the framework method. Results Three themes emerged across timepoints: (1) a strong perceived need for dementia-specific person-centred communication training, indicating an urgency for change; (2) Be EPIC-VR’s alignment with organizational values around person-centered and learning-centered care fostered engagement and sustained commitment; and (3) openness to VR training increased over time as managers observed implementation-relevant signals of feasibility and fit. Initial concerns about technology, staffing, and workflow integration diminished through experience and facilitator support. Managers developed tailored strategies such as phased rollouts, peer champions, and timing training to mesh with operational needs. Discussion and Implications Successful implementation and early sustainment planning required aligning Be EPIC-VR with organizational goals and workforce priorities. Experiencing Be EPIC-VR helped ease managers’ concerns about staffing, technology, and compatibility with workflows and organizational values. Findings highlight the value of longitudinal qualitative inquiry and working collaboratively with managers to inform integration of VR-based training in dementia care.

Innovation in Aging
Western University (CA), University Health Network (CA), University of Toronto (CA), Toronto Rehabilitation Institute (CA), London Health Sciences Centre (CA)
Openalex Percentile: Top 25%
Virtual Reality Applications and Impacts
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