Serious game intervention for changing perceptions of nursing and midwifery among adolescent school children

Aim: This study aims to test a serious game intervention about nursing and midwifery perceptions among adolescent school children<br/>Background: Nursing and midwifery recruitment faces persistent challenges due to entrenched gender stereotypes and role ambiguity. Consequently, innovative strategies are required to reshape perceptions and stimulate career exploration among adolescents.<br/>Design: Using a pre/post-test design, 137 post-primary students aged sixteen or seventeen from the United Kingdom were involved in this study.<br/>Methods: Data collection took place between November 2022 and April 2023 across three post-primary schools. Participants interacted with a digital serious game aimed at dispelling misconceptions and enhancing understanding of nursing and midwifery. Pre- and post-intervention questionnaires, including an adapted version of the Nursing as a Career Choice Questionnaire, were administered. Statistical analyses comprised descriptive statistics, paired t-tests, and independent groups t-tests.<br/>Results: The serious game intervention led to statistically significant improvements in students' perceptions across various domains. On average, participants exhibited higher mean post-test scores (M = 139.57, SD = 15.10) compared to pre-test scores (M = 131.06, SD = 14.73). Notably, improvements were most prominent in self-efficacy (p &lt; .001), job prospects (p &lt; .001), and social influences (p &lt; .001). Female participants consistently demonstrated higher perceptions than males in both pre- and post-tests, with students from all-girls schools consistently outperforming those from all-boys and mixed-gender schools.<br/>Conclusions: The findings suggest that a serious game focused on nursing and midwifery can positively alter perceptions of self-efficacy and job prospects among adolescents. This indicates the potential of serious game interventions to influence career choices positively in this demographic.

Authors

Publication Details

Journal
Research Portal (Queen's University Belfast)
Published
2024-10-30
Primary Topic
Nursing education and management
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Serious game intervention for changing perceptions of nursing and midwifery among adolescent school children

Deborah Rainey, Gary; id_orcid 0000-0003-2133-2998 Mitchell, Mark; id_orcid 0000-0002-3832-4102 Linden, Patrick; id_orcid 0000-0003-2659-0865 Stark et al.
Research Portal (Queen's University Belfast)
Nursing education and management
article

Serious game intervention for changing perceptions of nursing and midwifery among adolescent school children

Deborah Rainey, Gary; id_orcid 0000-0003-2133-2998 Mitchell, Mark; id_orcid 0000-0002-3832-4102 Linden, Patrick; id_orcid 0000-0003-2659-0865 Stark, Tara; id_orcid 0009-0005-3611-3431 Anderson, Maria Healy, Felicity Agwu; id_orcid 0000-0002-2675-886X Kalu
article en

Abstract

Aim: This study aims to test a serious game intervention about nursing and midwifery perceptions among adolescent school children<br/>Background: Nursing and midwifery recruitment faces persistent challenges due to entrenched gender stereotypes and role ambiguity. Consequently, innovative strategies are required to reshape perceptions and stimulate career exploration among adolescents.<br/>Design: Using a pre/post-test design, 137 post-primary students aged sixteen or seventeen from the United Kingdom were involved in this study.<br/>Methods: Data collection took place between November 2022 and April 2023 across three post-primary schools. Participants interacted with a digital serious game aimed at dispelling misconceptions and enhancing understanding of nursing and midwifery. Pre- and post-intervention questionnaires, including an adapted version of the Nursing as a Career Choice Questionnaire, were administered. Statistical analyses comprised descriptive statistics, paired t-tests, and independent groups t-tests.<br/>Results: The serious game intervention led to statistically significant improvements in students' perceptions across various domains. On average, participants exhibited higher mean post-test scores (M = 139.57, SD = 15.10) compared to pre-test scores (M = 131.06, SD = 14.73). Notably, improvements were most prominent in self-efficacy (p &lt; .001), job prospects (p &lt; .001), and social influences (p &lt; .001). Female participants consistently demonstrated higher perceptions than males in both pre- and post-tests, with students from all-girls schools consistently outperforming those from all-boys and mixed-gender schools.<br/>Conclusions: The findings suggest that a serious game focused on nursing and midwifery can positively alter perceptions of self-efficacy and job prospects among adolescents. This indicates the potential of serious game interventions to influence career choices positively in this demographic.

Research Portal (Queen's University Belfast)
Gender equality
Openalex Percentile: Top 25%
Nursing education and management
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.