Performance-driven foveated VR rendering system for large 3D meshes

This paper presents a novel virtual reality (VR) system for real-time foveated rendering of large-scale 3D meshes composed of nearly 100 million triangles. As VR applications demand exceptionally high frame rates and stereo rendering for immersive experiences, existing desktop-based rendering techniques face significant computational challenges when adapted for VR. We incorporate foveal focus into the level-of-detail (LOD) selection process, prioritizing high geometric detail in the foveal region while reducing detail in peripheral areas. The foveated LOD selection method is seamlessly integrated with spatial factors, supported by a hierarchical patch-based mesh structure that enables precise rendering load estimation and adaptive LOD adjustments. Our system offers constrained optimization (fixed total load budget) executed in a parallel fashion on the GPU to ensure real-time performance. It is evaluated against state-of-the-art VR rendering solutions. The results demonstrate that our VR rendering system significantly outperforms these existing solutions in maintaining high visual fidelity while delivering the performance required for real-time VR rendering.

Authors

Institutions

Publication Details

Journal
Virtual Reality
Published
2026-03-14
DOI
https://doi.org/10.1007/s10055-026-01316-3
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Performance-driven foveated VR rendering system for large 3D meshes

Chao Peng, Huadong Zhang
Virtual Reality
Computer Graphics and Visualization Techniques
article

Performance-driven foveated VR rendering system for large 3D meshes

Chao Peng, Huadong Zhang
article en

Abstract

This paper presents a novel virtual reality (VR) system for real-time foveated rendering of large-scale 3D meshes composed of nearly 100 million triangles. As VR applications demand exceptionally high frame rates and stereo rendering for immersive experiences, existing desktop-based rendering techniques face significant computational challenges when adapted for VR. We incorporate foveal focus into the level-of-detail (LOD) selection process, prioritizing high geometric detail in the foveal region while reducing detail in peripheral areas. The foveated LOD selection method is seamlessly integrated with spatial factors, supported by a hierarchical patch-based mesh structure that enables precise rendering load estimation and adaptive LOD adjustments. Our system offers constrained optimization (fixed total load budget) executed in a parallel fashion on the GPU to ensure real-time performance. It is evaluated against state-of-the-art VR rendering solutions. The results demonstrate that our VR rendering system significantly outperforms these existing solutions in maintaining high visual fidelity while delivering the performance required for real-time VR rendering.

Virtual RealityVol. 30(2)
Rochester Institute of Technology (US)
Openalex Percentile: Top 23%
Computer Graphics and Visualization Techniques
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.