Reinforcement Learning Strategies for the Card Game 'Getaway' An Evaluation of Q-learning and SARSA

This paper investigates the application of model-free reinforcement learning algorithms to optimize an AI agent for the card game 'Getaway'. Specifically, we focus on two temporal difference learning methods: Q-learning for off-policy learning and SARSA for on-policy learning. We compare the policies derived from both algorithms, demonstrating that the Q-learning approach is more suited to the strategic requirements of 'Getaway'. Additionally, we introduce a novel adaptation to Q-learning that involves seeding initial Q-values for each state-action pair following extensive exploration. Our analysis details how this modification enhances the performance of the model, offering insights into its potential for broader applications in complex game environments.

Authors

Institutions

Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2026-03-14
DOI
https://doi.org/10.5281/zenodo.19020942
Primary Topic
Reinforcement Learning in Robotics
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Reinforcement Learning Strategies for the Card Game 'Getaway' An Evaluation of Q-learning and SARSA

Saravanan Gowthaman
Zenodo (CERN European Organization for Nuclear Research)
Reinforcement Learning in Robotics
article

Reinforcement Learning Strategies for the Card Game 'Getaway' An Evaluation of Q-learning and SARSA

Saravanan Gowthaman
article en

Abstract

This paper investigates the application of model-free reinforcement learning algorithms to optimize an AI agent for the card game 'Getaway'. Specifically, we focus on two temporal difference learning methods: Q-learning for off-policy learning and SARSA for on-policy learning. We compare the policies derived from both algorithms, demonstrating that the Q-learning approach is more suited to the strategic requirements of 'Getaway'. Additionally, we introduce a novel adaptation to Q-learning that involves seeding initial Q-values for each state-action pair following extensive exploration. Our analysis details how this modification enhances the performance of the model, offering insights into its potential for broader applications in complex game environments.

Zenodo (CERN European Organization for Nuclear Research)
Universidad del Noreste (MX)
Peace, Justice and strong institutions
Openalex Percentile: Top 26%
Reinforcement Learning in Robotics
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.