ReqJourney: Engaging Students with a 2D Metaverse Serious Game for Software Requirements Education

Teaching Software Requirements (SR) is a critical challenge in Software Engineering education, primarily due to the subject’s theoretical nature and complexity, which often hampers student engagement. To address this, we developed and evaluated ReqJourney, a serious game implemented on the 2D metaverse platform Gather Town, designed to provide a dynamic, collaborative, and engaging learning experience for introductory SR topics, including requirements elicitation and analysis. An in-class evaluation was conducted with university students in a Software Processes course, utilizing the MEEGA+ model and pre/post-tests to assess educational effectiveness and user experience. The results demonstrate a significant improvement in student performance on the post-test and overwhelmingly positive feedback regarding the game’s engaging mechanics and collaborative design. These findings underscore the potential of ReqJourney as an innovative educational tool, proving that combining immersive gameplay within virtual environments with structured learning objectives is an effective strategy for reinforcing complex SR concepts.

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Publication Details

Journal
Journal on Interactive Systems
Published
2026-03-11
DOI
https://doi.org/10.5753/jis.2026.5403
Primary Topic
Software Engineering Techniques and Practices
Type
article
Field-Weighted Citation Impact
0.00

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article

ReqJourney: Engaging Students with a 2D Metaverse Serious Game for Software Requirements Education

Vitória Nazareth, Claudia Werner, Thiago S. Nobre, Claudia Susie C. Rodrigues
Journal on Interactive Systems
Software Engineering Techniques and Practices
article

ReqJourney: Engaging Students with a 2D Metaverse Serious Game for Software Requirements Education

Vitória Nazareth, Claudia Werner, Thiago S. Nobre, Claudia Susie C. Rodrigues
article en

Abstract

Teaching Software Requirements (SR) is a critical challenge in Software Engineering education, primarily due to the subject’s theoretical nature and complexity, which often hampers student engagement. To address this, we developed and evaluated ReqJourney, a serious game implemented on the 2D metaverse platform Gather Town, designed to provide a dynamic, collaborative, and engaging learning experience for introductory SR topics, including requirements elicitation and analysis. An in-class evaluation was conducted with university students in a Software Processes course, utilizing the MEEGA+ model and pre/post-tests to assess educational effectiveness and user experience. The results demonstrate a significant improvement in student performance on the post-test and overwhelmingly positive feedback regarding the game’s engaging mechanics and collaborative design. These findings underscore the potential of ReqJourney as an innovative educational tool, proving that combining immersive gameplay within virtual environments with structured learning objectives is an effective strategy for reinforcing complex SR concepts.

Journal on Interactive SystemsVol. 17(1)
Universidade Federal do Rio de Janeiro (BR)
Universidade Federal do Rio de Janeiro
Quality Education
Openalex Percentile: Top 38%
Software Engineering Techniques and Practices
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