A Gamification Proposal to Support Crowdsourcing and Collaborative Mapping in Covid-19 Spatialization and Signaling

Active community involvement in health initiatives is crucial for combating Covid-19, particularly in vulnerable urban communities where detailed geographic data is often scarce. This study presents a gamified solution to support participatory mapping and crowdsourcing, aimed at gathering spatial data on Covid-19 transmission predictors. Using the Unified Theory of Acceptance and Use of Technology (UTAUT), we evaluated the factors influencing platform adoption. The proposed design, based on the GAFCC model, incorporates game elements to motivate engagement. A user study with 20 young participants from a vulnerable urban community in Salvador, Brazil, revealed that ‘effort expectancy’ and ‘social influence’ were significant determinants of the behavioral intention to use the platform. These results suggest that gamified participatory approaches can effectively mobilize community efforts in public health crises, offering valuable insights for similar contexts.

Authors

Institutions

Publication Details

Journal
Journal on Interactive Systems
Published
2026-03-12
DOI
https://doi.org/10.5753/jis.2026.5440
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

A Gamification Proposal to Support Crowdsourcing and Collaborative Mapping in Covid-19 Spatialization and Signaling

Murilo Guerreiro Arouca, Ailton Ribeiro, Ricardo Lustosa Brito, Marcos Ennes Barreto et al.
Journal on Interactive Systems
Educational Games and Gamification
article

A Gamification Proposal to Support Crowdsourcing and Collaborative Mapping in Covid-19 Spatialization and Signaling

Murilo Guerreiro Arouca, Ailton Ribeiro, Ricardo Lustosa Brito, Marcos Ennes Barreto, Frederico Araújo Durão, Isa Beatriz da Cruz Neves, Ana Maria Amorim, Hussein Khalil, Federico Costa, Vaninha Vieira
article en

Abstract

Active community involvement in health initiatives is crucial for combating Covid-19, particularly in vulnerable urban communities where detailed geographic data is often scarce. This study presents a gamified solution to support participatory mapping and crowdsourcing, aimed at gathering spatial data on Covid-19 transmission predictors. Using the Unified Theory of Acceptance and Use of Technology (UTAUT), we evaluated the factors influencing platform adoption. The proposed design, based on the GAFCC model, incorporates game elements to motivate engagement. A user study with 20 young participants from a vulnerable urban community in Salvador, Brazil, revealed that ‘effort expectancy’ and ‘social influence’ were significant determinants of the behavioral intention to use the platform. These results suggest that gamified participatory approaches can effectively mobilize community efforts in public health crises, offering valuable insights for similar contexts.

Journal on Interactive SystemsVol. 17(1)
Universidade Federal da Bahia (BR), Universidade Federal do Oeste da Bahia (BR), Swedish University of Agricultural Sciences (SE), London School of Economics and Political Science (GB)
Coordenação de Aperfeiçoamento de Pessoal de Nível Superior, Medical Research Council
Sustainable cities and communities
Openalex Percentile: Top 24%
Educational Games and Gamification
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.