Not All Play is Equal: In-game Player Behaviour Predicts Wellbeing Differences

Large-scale studies using digital trace data consistently find that playtime alone is not meaningfully associated with wellbeing, yet these studies rarely examine what happens inside a game: the granular in-game behaviours that might differentiate players’ experiences. The Integrated Model of Player Experience implies that players who engage with the same game in qualitatively different ways may report different wellbeing outcomes. We tested this using telemetry-driven profiling of session-level behavioural data from 412 players of Plants vs. Zombies: Battle for Neighborville. Cluster analysis on 10 standardised performance and mode-preference metrics identified three playstyles: exploratory, high-performing, and competitive. Exploratory players reported greater wellbeing and enjoyment than competitive players. However, playstyle did not moderate the relationship between playtime and either outcome. These findings indicate that how players engage with a game’s mechanics and modes is associated with different average levels of wellbeing, even though playstyle does not appear to alter the playtime–wellbeing relationship.

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Publication Details

Journal
Games Research and Practice
Published
2026-11-07
DOI
https://doi.org/10.1145/3860329
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

Not All Play is Equal: In-game Player Behaviour Predicts Wellbeing Differences

Matti Vuorre, Thomas Hakman, Andrew K Przybylski
Games Research and Practice
Digital Games and Media
article

Not All Play is Equal: In-game Player Behaviour Predicts Wellbeing Differences

Matti Vuorre, Thomas Hakman, Andrew K Przybylski
article en

Abstract

Large-scale studies using digital trace data consistently find that playtime alone is not meaningfully associated with wellbeing, yet these studies rarely examine what happens inside a game: the granular in-game behaviours that might differentiate players’ experiences. The Integrated Model of Player Experience implies that players who engage with the same game in qualitatively different ways may report different wellbeing outcomes. We tested this using telemetry-driven profiling of session-level behavioural data from 412 players of Plants vs. Zombies: Battle for Neighborville. Cluster analysis on 10 standardised performance and mode-preference metrics identified three playstyles: exploratory, high-performing, and competitive. Exploratory players reported greater wellbeing and enjoyment than competitive players. However, playstyle did not moderate the relationship between playtime and either outcome. These findings indicate that how players engage with a game’s mechanics and modes is associated with different average levels of wellbeing, even though playstyle does not appear to alter the playtime–wellbeing relationship.

Games Research and Practice
Tilburg University (NL), University of Oxford (GB)
Good health and well-being
Openalex Percentile: Top 89%
Digital Games and Media
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