Virtuality, digitality, and fictionality

We discuss some of the relations between virtuality, digitality, and fictionality. We are interested in the questions of whether virtual worlds are real or fictional, and in what sense. Chalmers (Disputatio 9, 2017, Disputatio 11, 2019, Reality+: Virtual Worlds and the Problems of Philosophy, 2022) argues that virtual worlds are authentic realities on a par with ordinary reality because they are grounded in data structures. We analyze his argument and contend that virtual worlds are, in an important sense, fictional. In many cases, virtual Fs (e.g., apples, chairs) are not genuine Fs due to their digital nature. They are artificially designed to invite users to pretend that they are Fs, and this pretense is crucial for immersive and interactive VR experiences. In this sense, virtual objects are attributively fictional. It will thus be argued, pace Chalmers, that the digital nature of virtual reality implies its fictionality. Along the way, new light will be shed on the nature of virtual properties.

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Publication Details

Journal
Synthese
Published
2026-03-13
DOI
https://doi.org/10.1007/s11229-026-05513-0
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

Virtuality, digitality, and fictionality

Inchul Yum, Seong Soo Park, Dongwoo Kim
Synthese
Digital Games and Media
article

Virtuality, digitality, and fictionality

Inchul Yum, Seong Soo Park, Dongwoo Kim
article en

Abstract

We discuss some of the relations between virtuality, digitality, and fictionality. We are interested in the questions of whether virtual worlds are real or fictional, and in what sense. Chalmers (Disputatio 9, 2017, Disputatio 11, 2019, Reality+: Virtual Worlds and the Problems of Philosophy, 2022) argues that virtual worlds are authentic realities on a par with ordinary reality because they are grounded in data structures. We analyze his argument and contend that virtual worlds are, in an important sense, fictional. In many cases, virtual Fs (e.g., apples, chairs) are not genuine Fs due to their digital nature. They are artificially designed to invite users to pretend that they are Fs, and this pretense is crucial for immersive and interactive VR experiences. In this sense, virtual objects are attributively fictional. It will thus be argued, pace Chalmers, that the digital nature of virtual reality implies its fictionality. Along the way, new light will be shed on the nature of virtual properties.

SyntheseVol. 207(3)
Korea Advanced Institute of Science and Technology (KR), The Ohio State University (US), Sungkyunkwan University (KR)
Reduced inequalities
Openalex Percentile: Top 28%
Digital Games and Media
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Virtuality, digitality, and fictionality — Inchul Yum, Seong Soo Park, et al. · Synthese (2026) | TGRS Research Map | TGRS