Designing and Evaluating a Game-Based AR Application for Heritage Learning: Insights from the Choirokoitia Mystery Game

Within the trajectories of design-based research (DBR) and multimodal theory, this study captures the iterative processes undertaken to design, develop, and deploy game-based Augmented Reality (AR) applications for learning, exploration, and collaboration within higher education settings. Three game-based scenarios were designed set in a prehistoric neolithic site, Choirokoitia, in the Mediterranean region. The study investigated the pedagogical and technological affordances, complexities, and contradictions that our interdisciplinary team experienced during these iterative processes. Using a multimodal perspective and drawing on Klopfer and Squire’s (2008) framework, we delineated six phases, from aligning the AR scenario design with European project requirements and creating multimodal contexts, to identifying future research directions. The results demonstrate the intricacies and iterative processes utilised in harnessing multiple software and hardware resources for the conception and realisation of AR embedded within culturally and historically rooted contexts that enact affordances for exploration and collaboration. These endeavours were underpinned by pedagogical imperatives that focus on task-oriented activities.

Authors

Institutions

Publication Details

Journal
Journal of Learning for Development
Published
2026-03-11
DOI
https://doi.org/10.56059/jl4d.v13i1.1585
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Designing and Evaluating a Game-Based AR Application for Heritage Learning: Insights from the Choirokoitia Mystery Game

Petros Louca, Stella Hadjistassou, Shaunna Joannidou, Pedro J. Molina Muñoz et al.
Journal of Learning for Development
Augmented Reality Applications
article

Designing and Evaluating a Game-Based AR Application for Heritage Learning: Insights from the Choirokoitia Mystery Game

Petros Louca, Stella Hadjistassou, Shaunna Joannidou, Pedro J. Molina Muñoz, Georgios Ellinas
article en

Abstract

Within the trajectories of design-based research (DBR) and multimodal theory, this study captures the iterative processes undertaken to design, develop, and deploy game-based Augmented Reality (AR) applications for learning, exploration, and collaboration within higher education settings. Three game-based scenarios were designed set in a prehistoric neolithic site, Choirokoitia, in the Mediterranean region. The study investigated the pedagogical and technological affordances, complexities, and contradictions that our interdisciplinary team experienced during these iterative processes. Using a multimodal perspective and drawing on Klopfer and Squire’s (2008) framework, we delineated six phases, from aligning the AR scenario design with European project requirements and creating multimodal contexts, to identifying future research directions. The results demonstrate the intricacies and iterative processes utilised in harnessing multiple software and hardware resources for the conception and realisation of AR embedded within culturally and historically rooted contexts that enact affordances for exploration and collaboration. These endeavours were underpinned by pedagogical imperatives that focus on task-oriented activities.

Journal of Learning for DevelopmentVol. 13(1)
Universitas Cokroaminoto Yogyakarta (ID)
Sustainable cities and communities
Openalex Percentile: Top 24%
Augmented Reality Applications
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.