A Seeming Change: <i>Quasimorph</i> and the Critique of Anarcho-Capitalism

This article examines how Quasimorph , a turn-based roguelike extraction shooter, models and critiques anarcho-capitalism through its narrative, worldbuilding, mechanics and economic systems. Anarcho-capitalism is a political and economic philosophy which envisions a stateless society based upon private property and voluntary contractual exchange within unfettered free-market competition – capitalism, without the state. Traditionally state-performed services (policing, defence, administering justice, etc.) would instead be performed by private companies competing for profit. Quasimorph offers a speculative, futuristic vision of anarcho-capitalism in practise in a colonized solar system. The game offers a powerful critique of anarcho-capitalist thought which, on three distinct fronts, shows that anarcho-capitalism would represent only a ‘seeming change’ from capitalism that would preserve and exacerbate its worst aspects. This paper shows how Quasimorph put this critique in playable form, affirming the video game's status as a vehicle for the critique of social and political ideologies.

Authors

Publication Details

Journal
Games and Culture
Published
2026-03-12
DOI
https://doi.org/10.1177/15554120261425348
Primary Topic
Anarchism and Radical Politics
Type
article
Field-Weighted Citation Impact
0.00
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article

A Seeming Change: Quasimorph and the Critique of Anarcho-Capitalism

James Cartlidge
Games and Culture
Anarchism and Radical Politics
article

A Seeming Change: Quasimorph and the Critique of Anarcho-Capitalism

James Cartlidge
article en

Abstract

This article examines how Quasimorph , a turn-based roguelike extraction shooter, models and critiques anarcho-capitalism through its narrative, worldbuilding, mechanics and economic systems. Anarcho-capitalism is a political and economic philosophy which envisions a stateless society based upon private property and voluntary contractual exchange within unfettered free-market competition – capitalism, without the state. Traditionally state-performed services (policing, defence, administering justice, etc.) would instead be performed by private companies competing for profit. Quasimorph offers a speculative, futuristic vision of anarcho-capitalism in practise in a colonized solar system. The game offers a powerful critique of anarcho-capitalist thought which, on three distinct fronts, shows that anarcho-capitalism would represent only a ‘seeming change’ from capitalism that would preserve and exacerbate its worst aspects. This paper shows how Quasimorph put this critique in playable form, affirming the video game's status as a vehicle for the critique of social and political ideologies.

Games and Culture
Openalex Percentile: Top 29%
Anarchism and Radical Politics
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