AI-based services for inclusive language learning in immersive XR environments: Speech translation, and sign language integration

<ns3:p>Background Extended Reality (XR) technologies offer transformative potential for language education, yet current platforms largely neglect the accessibility needs of deaf and hard-of-hearing individuals. Existing solutions typically operate in single-language environments and lack integrated support for sign language and multimodal communication. There is a critical need for inclusive platforms that serve both deaf and hearing learners through cross-modal AI services embedded in immersive environments. Methods This study presents a modular platform integrating six AI services: speech-to-text transcription (OpenAI Whisper), multilingual translation (Meta NLLB), text-to-speech synthesis (AWS Polly), sentiment analysis (RoBERTa), session summarisation (flan-t5-base-samsum), and International Sign (IS) translation via Google MediaPipe. An IS dataset of 750 gesture videos was processed to extract hand landmark coordinates mapped to 3D avatar animations within a Unity-based VR environment on Meta Quest 3 headsets. The system was validated through technical benchmarking of AI service performance, including comparative evaluation of text-to-speech services and multilingual translation models (NLLB-200 and EuroLLM 1.7B variants), as well as load testing to assess platform scalability. Results Technical benchmarking confirmed the platform’s viability for real-time XR deployment. TTS benchmarking confirmed AWS Polly’s lowest latency (50–100 ms first byte) at competitive cost. The EuroLLM 1.7B Instruct model achieved a BLEU score of 84.34, outperforming NLLB’s 79.25. Load testing with 1,000 simulated concurrent users demonstrated average response times under 800 milliseconds with no critical failures. Avatar animation latency for IS sign rendering remained consistently under 300 milliseconds. Conclusions The results demonstrate the feasibility of integrating cross-modal AI services within XR environments for accessible, multilingual language learning. The modular architecture enables independent scaling and adaptation to diverse contexts, laying the groundwork for equitable educational solutions aligned with EU digital accessibility objectives.</ns3:p>

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Publication Details

Journal
Open Research Europe
Published
2026-03-11
DOI
https://doi.org/10.12688/openreseurope.23214.1
Primary Topic
Hand Gesture Recognition Systems
Type
article
Field-Weighted Citation Impact
0.00
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article

AI-based services for inclusive language learning in immersive XR environments: Speech translation, and sign language integration

Ilias Karachalios, Nikolaos D. Tantaroudas, Evangelos Papatheou, Andrew J. McCracken
Open Research Europe
Hand Gesture Recognition Systems
article

AI-based services for inclusive language learning in immersive XR environments: Speech translation, and sign language integration

Ilias Karachalios, Nikolaos D. Tantaroudas, Evangelos Papatheou, Andrew J. McCracken
article en

Abstract

<ns3:p>Background Extended Reality (XR) technologies offer transformative potential for language education, yet current platforms largely neglect the accessibility needs of deaf and hard-of-hearing individuals. Existing solutions typically operate in single-language environments and lack integrated support for sign language and multimodal communication. There is a critical need for inclusive platforms that serve both deaf and hearing learners through cross-modal AI services embedded in immersive environments. Methods This study presents a modular platform integrating six AI services: speech-to-text transcription (OpenAI Whisper), multilingual translation (Meta NLLB), text-to-speech synthesis (AWS Polly), sentiment analysis (RoBERTa), session summarisation (flan-t5-base-samsum), and International Sign (IS) translation via Google MediaPipe. An IS dataset of 750 gesture videos was processed to extract hand landmark coordinates mapped to 3D avatar animations within a Unity-based VR environment on Meta Quest 3 headsets. The system was validated through technical benchmarking of AI service performance, including comparative evaluation of text-to-speech services and multilingual translation models (NLLB-200 and EuroLLM 1.7B variants), as well as load testing to assess platform scalability. Results Technical benchmarking confirmed the platform’s viability for real-time XR deployment. TTS benchmarking confirmed AWS Polly’s lowest latency (50–100 ms first byte) at competitive cost. The EuroLLM 1.7B Instruct model achieved a BLEU score of 84.34, outperforming NLLB’s 79.25. Load testing with 1,000 simulated concurrent users demonstrated average response times under 800 milliseconds with no critical failures. Avatar animation latency for IS sign rendering remained consistently under 300 milliseconds. Conclusions The results demonstrate the feasibility of integrating cross-modal AI services within XR environments for accessible, multilingual language learning. The modular architecture enables independent scaling and adaptation to diverse contexts, laying the groundwork for equitable educational solutions aligned with EU digital accessibility objectives.</ns3:p>

Open Research EuropeVol. 6
Quality Education
Openalex Percentile: Top 29%
Hand Gesture Recognition Systems
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