Next-Gen orientation: supporting international students with generative AI NPCs in VR

Educational Virtual Reality (VR) provides immersive learning environments, yet most contemporary applications rely on pre-scripted Non-Player Characters (NPCs) that offer limited personalization and rigid interaction paths. This study presents the technical implementation and evaluation of TUMSphere, a VR orientation platform designed to facilitate the academic and cultural transition of international students. We propose a modular architecture that integrates Large Language Models (LLMs) with Unreal Engine via the Conversational AI (Convai) platform, enabling embodied NPCs to provide real-time speech recognition, context-aware dialogue, and autonomous spatial navigation. To validate this approach, a mixed-methods user study ( N = 24) was conducted with international students to assess system latency, usability, and pedagogical efficacy. Results demonstrate a high System Usability Scale (SUS) score of 76.4 ( SD = 12.5) and robust task completion rates, reaching 100% for spatial navigation and 96% for information retrieval. While technical benchmarking revealed an average end-to-end latency of 2.90s for complex, retrieval-heavy queries, qualitative findings indicate that users find this “latency-presence trade-off” acceptable in exchange for the pedagogical benefits. Crucially, participants reported a significant reduction in social anxiety when practicing language and administrative queries with AI agents compared to human interlocutors. These findings suggest that embodied, generative AI NPCs can serve as a scalable, low-pressure “social sandbox” that effectively redefines student support systems and orientation strategies in higher education.

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Publication Details

Journal
Frontiers in Computer Science
Published
2026-03-12
DOI
https://doi.org/10.3389/fcomp.2026.1799323
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00

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article

Next-Gen orientation: supporting international students with generative AI NPCs in VR

Santiago Berrezueta-Guzman, Stefan Wagner
Frontiers in Computer Science
Virtual Reality Applications and Impacts
article

Next-Gen orientation: supporting international students with generative AI NPCs in VR

Santiago Berrezueta-Guzman, Stefan Wagner
article en

Abstract

Educational Virtual Reality (VR) provides immersive learning environments, yet most contemporary applications rely on pre-scripted Non-Player Characters (NPCs) that offer limited personalization and rigid interaction paths. This study presents the technical implementation and evaluation of TUMSphere, a VR orientation platform designed to facilitate the academic and cultural transition of international students. We propose a modular architecture that integrates Large Language Models (LLMs) with Unreal Engine via the Conversational AI (Convai) platform, enabling embodied NPCs to provide real-time speech recognition, context-aware dialogue, and autonomous spatial navigation. To validate this approach, a mixed-methods user study ( N = 24) was conducted with international students to assess system latency, usability, and pedagogical efficacy. Results demonstrate a high System Usability Scale (SUS) score of 76.4 ( SD = 12.5) and robust task completion rates, reaching 100% for spatial navigation and 96% for information retrieval. While technical benchmarking revealed an average end-to-end latency of 2.90s for complex, retrieval-heavy queries, qualitative findings indicate that users find this “latency-presence trade-off” acceptable in exchange for the pedagogical benefits. Crucially, participants reported a significant reduction in social anxiety when practicing language and administrative queries with AI agents compared to human interlocutors. These findings suggest that embodied, generative AI NPCs can serve as a scalable, low-pressure “social sandbox” that effectively redefines student support systems and orientation strategies in higher education.

Frontiers in Computer ScienceVol. 8
Technical University of Munich (DE)
Technische Universität München
Quality Education
Openalex Percentile: Top 30%
Virtual Reality Applications and Impacts
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Next-Gen orientation: supporting international students with generative AI NPCs in VR — Santiago Berrezueta-Guzman, Stefan Wagner · Frontiers in Computer Science (2026) | TGRS Research Map | TGRS