Examining the role of motivations and participation frequency in general and social self-efficacy outcomes among esports gamers

Purpose This study aimed to examine the effects of (1) esports motivations (i.e. social, immersion, and achievement) and (2) participation frequency in esports competitions and gaming communities on two self-efficacy outcomes among recreational gamers. Design/methodology/approach A total of 324 individuals recruited from Prolific Academic participated in an online survey. Data were analyzed using hierarchical regression to examine relationships among key variables after controlling for demographic factors. Findings The achievement motivation factor was positively associated with esports gamers’ general and social self-efficacy. Participation frequency in esports competitions was positively associated with social self-efficacy, whereas participation frequency in gaming communities was negatively associated with social self-efficacy. Originality/value This study extends our understanding of the developmental benefits experienced by consumers engaged in esports and provides valuable insights for service providers and event organizers in designing and promoting esports programs that foster personal growth and social skills.

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Publication Details

Journal
Sport Business and Management An International Journal
Published
2026-03-12
DOI
https://doi.org/10.1108/sbm-07-2025-0169
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Examining the role of motivations and participation frequency in general and social self-efficacy outcomes among esports gamers

Wonjun Choi, Sophia D. Min, Min Jung Kim, Wooyoung (William) Jang et al.
Sport Business and Management An International Journal
Educational Games and Gamification
article

Examining the role of motivations and participation frequency in general and social self-efficacy outcomes among esports gamers

Wonjun Choi, Sophia D. Min, Min Jung Kim, Wooyoung (William) Jang, Kevin K. Byon
article en

Abstract

Purpose This study aimed to examine the effects of (1) esports motivations (i.e. social, immersion, and achievement) and (2) participation frequency in esports competitions and gaming communities on two self-efficacy outcomes among recreational gamers. Design/methodology/approach A total of 324 individuals recruited from Prolific Academic participated in an online survey. Data were analyzed using hierarchical regression to examine relationships among key variables after controlling for demographic factors. Findings The achievement motivation factor was positively associated with esports gamers’ general and social self-efficacy. Participation frequency in esports competitions was positively associated with social self-efficacy, whereas participation frequency in gaming communities was negatively associated with social self-efficacy. Originality/value This study extends our understanding of the developmental benefits experienced by consumers engaged in esports and provides valuable insights for service providers and event organizers in designing and promoting esports programs that foster personal growth and social skills.

Sport Business and Management An International Journal
McPherson College (US), University of New Hampshire (US), Southern Methodist University (US), Indiana University – Purdue University Indianapolis (US)
Openalex Percentile: Top 28%
Educational Games and Gamification
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