Sample-efficient Audio-Visual Learning of Scene Acoustics

Abstract An environment acoustic model represents how sound is transformed by the physical characteristics of an indoor environment, for any given source/receiver location. Whereas traditional methods for constructing such models assume dense geometry and/or sound measurements throughout the environment, we explore how to infer room impulse responses (RIRs) based on a sparse set of images and echoes observed in the space, as well as how to choose where to collect these audio-visual observations. Towards that goal, we first introduce a transformer-based method that uses self-attention to build a rich acoustic context, then infers the RIRs of arbitrary query source-receiver locations through cross-attention. Then, motivated by real-world physical constraints in collecting these observations, we further introduce active acoustic sampling , a new task in which a mobile agent jointly constructs the environment acoustic model and spatial occupancy map on-the-fly from sparse audio-visual observations. We train a reinforcement learning (RL) policy that guides agent navigation toward optimal acoustic data sampling positions, rewarding information gain for the full environment model. Evaluating on diverse unseen 3D indoor environments, our method outperforms the state-of-the-art and—in a major departure from traditional methods—generalizes to novel environments in a few-shot manner. Furthermore, when augmented with our active sampling policy, it successfully guides an embodied agent to acoustically informative positions given real-world exploration constraints, outperforming both traditional navigation agents and prior acoustic rendering methods. Project: http://vision.cs.utexas.edu/projects/fewShot-RIR .

Authors

Institutions

Publication Details

Journal
International Journal of Computer Vision
Published
2026-03-11
DOI
https://doi.org/10.1007/s11263-026-02767-6
Primary Topic
Speech and Audio Processing
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Sample-efficient Audio-Visual Learning of Scene Acoustics

Arjun Somayazulu, Sagnik Majumder, Changan Chen, Ziad Al-Halah et al.
International Journal of Computer Vision
Speech and Audio Processing
article

Sample-efficient Audio-Visual Learning of Scene Acoustics

Arjun Somayazulu, Sagnik Majumder, Changan Chen, Ziad Al-Halah, Kristen Grauman
article en

Abstract

Abstract An environment acoustic model represents how sound is transformed by the physical characteristics of an indoor environment, for any given source/receiver location. Whereas traditional methods for constructing such models assume dense geometry and/or sound measurements throughout the environment, we explore how to infer room impulse responses (RIRs) based on a sparse set of images and echoes observed in the space, as well as how to choose where to collect these audio-visual observations. Towards that goal, we first introduce a transformer-based method that uses self-attention to build a rich acoustic context, then infers the RIRs of arbitrary query source-receiver locations through cross-attention. Then, motivated by real-world physical constraints in collecting these observations, we further introduce active acoustic sampling , a new task in which a mobile agent jointly constructs the environment acoustic model and spatial occupancy map on-the-fly from sparse audio-visual observations. We train a reinforcement learning (RL) policy that guides agent navigation toward optimal acoustic data sampling positions, rewarding information gain for the full environment model. Evaluating on diverse unseen 3D indoor environments, our method outperforms the state-of-the-art and—in a major departure from traditional methods—generalizes to novel environments in a few-shot manner. Furthermore, when augmented with our active sampling policy, it successfully guides an embodied agent to acoustically informative positions given real-world exploration constraints, outperforming both traditional navigation agents and prior acoustic rendering methods. Project: http://vision.cs.utexas.edu/projects/fewShot-RIR .

International Journal of Computer VisionVol. 134(4)
The University of Texas at Austin (US)
Openalex Percentile: Top 28%
Speech and Audio Processing
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.