From immersion to absorption: a flow-mediated model of the experience economy in virtual reality tourism

Purpose Virtual reality (VR) technology is widely recognized as a powerful medium for providing immersive experiences, enabling users to engage deeply with detailed information about destinations in the tourism sector. This study aims to investigate how VR tour experiences influence consumer behavioral intentions by integrating flow theory with the experience economy framework. It specifically examines how different dimensions of the VR experience affect tourist satisfaction, intentions to revisit destinations offline, and intentions to reuse VR technology. Design/methodology/approach An empirical investigation was conducted with 350 participants who engaged in a 20-minute VR tour of cultural and historical tourist attractions in Hwaseong-si. Data were analyzed using partial least squares structural equation modeling to test a model in which immersive experiences (escapism and esthetics) are hypothesized to precede absorptive experiences (education and entertainment), with flow serving as a critical mediator. Findings The results indicate that immersive elements of VR serve as precursors to absorptive experiences. A state of flow characterized by autotelic experience, concentration, and immersion was found to significantly mediate the relationships between escapism and education, as well as between esthetics and entertainment. Furthermore, these educational and entertainment outcomes directly enhance overall satisfaction, thereby increasing the intention to reuse the VR and to visit the physical location. Practical implications The findings offer actionable strategies for VR tourism developers and destination marketers to prioritize immersive and flow-inducing elements to enhance educational and entertainment outcomes. For destination management organizations, these results suggest that VR should be marketed as a simpler experience. Thus, practitioners are encouraged to provide localized content to ensure that language barriers do not disrupt the flow state or the user's ability to immerse themselves in the virtual world. Originality/value This paper investigates the mediating role of flow within the four-dimensional framework of the experience economy, specifically in the context of VR tourism. It offers a novel perspective on the sequential nature of user engagement in virtual environments. For VR content developers and destination marketers, the findings emphasize that creating flow-conducive environments is essential for compelling storytelling.

Authors

Institutions

Publication Details

Journal
Journal of Hospitality and Tourism Insights
Published
2026-03-11
DOI
https://doi.org/10.1108/jhti-10-2025-1237
Primary Topic
Flow Experience in Various Fields
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

From immersion to absorption: a flow-mediated model of the experience economy in virtual reality tourism

Y. H. Fang, Boyu Lin
Journal of Hospitality and Tourism Insights
Flow Experience in Various Fields
article

From immersion to absorption: a flow-mediated model of the experience economy in virtual reality tourism

Y. H. Fang, Boyu Lin
article en

Abstract

Purpose Virtual reality (VR) technology is widely recognized as a powerful medium for providing immersive experiences, enabling users to engage deeply with detailed information about destinations in the tourism sector. This study aims to investigate how VR tour experiences influence consumer behavioral intentions by integrating flow theory with the experience economy framework. It specifically examines how different dimensions of the VR experience affect tourist satisfaction, intentions to revisit destinations offline, and intentions to reuse VR technology. Design/methodology/approach An empirical investigation was conducted with 350 participants who engaged in a 20-minute VR tour of cultural and historical tourist attractions in Hwaseong-si. Data were analyzed using partial least squares structural equation modeling to test a model in which immersive experiences (escapism and esthetics) are hypothesized to precede absorptive experiences (education and entertainment), with flow serving as a critical mediator. Findings The results indicate that immersive elements of VR serve as precursors to absorptive experiences. A state of flow characterized by autotelic experience, concentration, and immersion was found to significantly mediate the relationships between escapism and education, as well as between esthetics and entertainment. Furthermore, these educational and entertainment outcomes directly enhance overall satisfaction, thereby increasing the intention to reuse the VR and to visit the physical location. Practical implications The findings offer actionable strategies for VR tourism developers and destination marketers to prioritize immersive and flow-inducing elements to enhance educational and entertainment outcomes. For destination management organizations, these results suggest that VR should be marketed as a simpler experience. Thus, practitioners are encouraged to provide localized content to ensure that language barriers do not disrupt the flow state or the user's ability to immerse themselves in the virtual world. Originality/value This paper investigates the mediating role of flow within the four-dimensional framework of the experience economy, specifically in the context of VR tourism. It offers a novel perspective on the sequential nature of user engagement in virtual environments. For VR content developers and destination marketers, the findings emphasize that creating flow-conducive environments is essential for compelling storytelling.

Journal of Hospitality and Tourism Insights
Yonsei University (KR), Macao University of Tourism (MO)
Decent work and economic growth
Openalex Percentile: Top 30%
Flow Experience in Various Fields
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.