Development of an Adaptive System for Generating Game Quests and Dialogues Based on Large Language Models

The article addresses the problem of creating dynamic narrative systems for video games with real-time interactivity. It presents the development and testing of a GPT integration component for dialogue generation, which revealed a critical limitation of cloud-based solutions with a 30-s latency unacceptable for gameplay. A hybrid architecture of an adaptive system is proposed, combining LLMs with reinforcement learning mechanisms. Particular attention is given to solving the problems of game world consistency and managing long-term context of NPC interactions through a RAG approach. The transition to the Edge AI paradigm with the application of quantization methods to achieve a target latency of 200–500 ms is substantiated. Metrics for evaluating personalization and dynamic content adaptation have been developed.

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Publication Details

Journal
Automatic Documentation and Mathematical Linguistics
Published
2025-12-01
DOI
https://doi.org/10.3103/s0005105525701298
Primary Topic
Artificial Intelligence in Games
Type
article
Field-Weighted Citation Impact
0.00
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article

Development of an Adaptive System for Generating Game Quests and Dialogues Based on Large Language Models

V. T. Trofimchuk, V. V. Kugurakova
Automatic Documentation and Mathematical Linguistics
Artificial Intelligence in Games
article

Development of an Adaptive System for Generating Game Quests and Dialogues Based on Large Language Models

V. T. Trofimchuk, V. V. Kugurakova
article en

Abstract

The article addresses the problem of creating dynamic narrative systems for video games with real-time interactivity. It presents the development and testing of a GPT integration component for dialogue generation, which revealed a critical limitation of cloud-based solutions with a 30-s latency unacceptable for gameplay. A hybrid architecture of an adaptive system is proposed, combining LLMs with reinforcement learning mechanisms. Particular attention is given to solving the problems of game world consistency and managing long-term context of NPC interactions through a RAG approach. The transition to the Edge AI paradigm with the application of quantization methods to achieve a target latency of 200–500 ms is substantiated. Metrics for evaluating personalization and dynamic content adaptation have been developed.

Automatic Documentation and Mathematical LinguisticsVol. 59(S4)
Kazan Federal University (RU)
Openalex Percentile: Top 13%
Artificial Intelligence in Games
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