Unlocking Learning Potential: The Impact of AR Serious Games on Academic Performance and Creative Problem-Solving

Abstract Augmented Reality (AR) is transforming education by providing immersive and interactive learning experiences that enhance student engagement, conceptual understanding, and problem-solving abilities. This paper explores the impact of AR-based serious games (SGs) on academic performance and creative thinking, particularly in STEM education. By merging gamification with immersive learning, AR-based SGs facilitate deeper conceptual comprehension, foster motivation, and promote collaborative problem-solving. Additionally, the integration of Game Learning Analytics (GLA) enables real-time monitoring of student progress, personalized learning experiences, and data-driven assessments. Despite these advantages, challenges such as accessibility, teacher training, and scalability hinder widespread implementation. This study proposes a conceptual framework that aligns serious game elements with problem-solving and creative thinking in STEM education. The findings highlight AR’s potential to bridge the gap between traditional and digital learning, equipping students with essential 21st-century skills. Future research should focus on standardizing AR-based game design frameworks, enhancing scalability, and evaluating AR’s long-term cognitive impact on student learning outcomes. Keywords Augmented Reality, Cognitivism, Educational Games, Serious Games

Authors

Publication Details

Published
2026-03-09
DOI
https://doi.org/10.25397/yag1-1w38
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Unlocking Learning Potential: The Impact of AR Serious Games on Academic Performance and Creative Problem-Solving

Fatin Nasuha Abdul Razak, Amirrudin Kamsin, Hameedur Rahman
Educational Games and Gamification
article

Unlocking Learning Potential: The Impact of AR Serious Games on Academic Performance and Creative Problem-Solving

Fatin Nasuha Abdul Razak, Amirrudin Kamsin, Hameedur Rahman
article en

Abstract

Abstract Augmented Reality (AR) is transforming education by providing immersive and interactive learning experiences that enhance student engagement, conceptual understanding, and problem-solving abilities. This paper explores the impact of AR-based serious games (SGs) on academic performance and creative thinking, particularly in STEM education. By merging gamification with immersive learning, AR-based SGs facilitate deeper conceptual comprehension, foster motivation, and promote collaborative problem-solving. Additionally, the integration of Game Learning Analytics (GLA) enables real-time monitoring of student progress, personalized learning experiences, and data-driven assessments. Despite these advantages, challenges such as accessibility, teacher training, and scalability hinder widespread implementation. This study proposes a conceptual framework that aligns serious game elements with problem-solving and creative thinking in STEM education. The findings highlight AR’s potential to bridge the gap between traditional and digital learning, equipping students with essential 21st-century skills. Future research should focus on standardizing AR-based game design frameworks, enhancing scalability, and evaluating AR’s long-term cognitive impact on student learning outcomes. Keywords Augmented Reality, Cognitivism, Educational Games, Serious Games

Quality Education
Openalex Percentile: Top 32%
Educational Games and Gamification
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Unlocking Learning Potential: The Impact of AR Serious Games on Academic Performance and Creative Problem-Solving — Fatin Nasuha Abdul Razak, Amirrudin Kamsin, et al. · (2026) | TGRS Research Map | TGRS