Education through Design for social empowerment

The critical framework of education through Design-based practices emphasizes hands-on, experiential learning and its role in expanding STEAM education models. This approach leverages enabling technologies, such as digital fabrication tools, to provide transformative educational experiences that address societal challenges. This contribution explores how Design-based educational practices can serve as tools for social empowerment in marginalized communities, specifically examining the integration of STEAM methodologies with digital fabrication technologies to address educational poverty and foster social inclusion. The study discusses a case study focused on eight workshops in Ostia Ponente, where collaboration between universities, local authorities, and social organizations sought to combat educational and material poverty. These workshops integrated manual and digital skill development, fostering resilience and agency among participants. The study situates Design as a tool for social cohesion and systemic change. Designers are portrayed as agents of empowerment, transcending traditional roles to create frameworks that balance social and environmental well-being. By integrating the Third Mission in the Design practice - connecting research, education, and societal needs - the initiative demonstrates the power of territorial empowerment and community engagement. Citizen empowerment emerges as a critical theme, highlighting how informal education and STEAM disciplines can drive sustainable development. These methods foster creativity, critical thinking, and problem-solving skills, addressing disparities in marginalized communities. The program's focus on "learning by doing" bridges gaps in traditional education, promoting vibrant neighbourhoods and reimagining urban development. Ultimately, this case study exemplifies the potential of Design to create inclusive spaces, empower communities, and redefine education to address the complex challenges of the 21st century.

Authors

Institutions

Publication Details

Published
2025-09-22
DOI
https://doi.org/10.21606/drslxd.2025.132
Primary Topic
Innovative Human-Technology Interaction
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Education through Design for social empowerment

Lorenzo Imbesi, Luca D'Elia
Innovative Human-Technology Interaction
article

Education through Design for social empowerment

Lorenzo Imbesi, Luca D'Elia
article en

Abstract

The critical framework of education through Design-based practices emphasizes hands-on, experiential learning and its role in expanding STEAM education models. This approach leverages enabling technologies, such as digital fabrication tools, to provide transformative educational experiences that address societal challenges. This contribution explores how Design-based educational practices can serve as tools for social empowerment in marginalized communities, specifically examining the integration of STEAM methodologies with digital fabrication technologies to address educational poverty and foster social inclusion. The study discusses a case study focused on eight workshops in Ostia Ponente, where collaboration between universities, local authorities, and social organizations sought to combat educational and material poverty. These workshops integrated manual and digital skill development, fostering resilience and agency among participants. The study situates Design as a tool for social cohesion and systemic change. Designers are portrayed as agents of empowerment, transcending traditional roles to create frameworks that balance social and environmental well-being. By integrating the Third Mission in the Design practice - connecting research, education, and societal needs - the initiative demonstrates the power of territorial empowerment and community engagement. Citizen empowerment emerges as a critical theme, highlighting how informal education and STEAM disciplines can drive sustainable development. These methods foster creativity, critical thinking, and problem-solving skills, addressing disparities in marginalized communities. The program's focus on "learning by doing" bridges gaps in traditional education, promoting vibrant neighbourhoods and reimagining urban development. Ultimately, this case study exemplifies the potential of Design to create inclusive spaces, empower communities, and redefine education to address the complex challenges of the 21st century.

Sapienza University of Rome (IT)
Reduced inequalities
Openalex Percentile: Top 22%
Innovative Human-Technology Interaction
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Education through Design for social empowerment — Lorenzo Imbesi, Luca D'Elia · (2025) | TGRS Research Map | TGRS