Reducing Teachers’ Stress Through a Virtual Reality Game: A Feasibility Study of the XRSkills Game

Teaching is widely recognized as a highly stressful profession, and recent educational changes have further increased the pressure on teachers to manage demanding classroom situations while adapting to new technologies. To address this challenge, the present study examines the feasibility and user acceptance of XRSkills, a virtual reality serious game designed to strengthen teachers’ coping and problem-solving strategies through realistic school-based scenarios. A feasibility evaluation was conducted with teachers from all school grades and students from multiple European countries, combining a standardized usability measure with open-ended feedback on the game experience. Overall results indicate that XRSkills achieved a good level of usability and was generally perceived as engaging and relevant, particularly for in-service teachers. Participants appreciated the game format and learning approach, while also reporting areas for improvement such as clearer guidance, richer content, and smoother technical performance. These findings support the potential of virtual reality serious games as a practical and scalable training pathway to help teachers rehearse responses to stressors in a safe environment, while also fostering confidence in using immersive technologies for professional development.

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Publication Details

Journal
Computers
Published
2026-03-08
DOI
https://doi.org/10.3390/computers15030175
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00

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article

Reducing Teachers’ Stress Through a Virtual Reality Game: A Feasibility Study of the XRSkills Game

Marianna Alesi, Ambra GENTILE, Sussi Mikaelsson, Carlos Vaz De Carvalho
Computers
Virtual Reality Applications and Impacts
article

Reducing Teachers’ Stress Through a Virtual Reality Game: A Feasibility Study of the XRSkills Game

Marianna Alesi, Ambra GENTILE, Sussi Mikaelsson, Carlos Vaz De Carvalho
article en

Abstract

Teaching is widely recognized as a highly stressful profession, and recent educational changes have further increased the pressure on teachers to manage demanding classroom situations while adapting to new technologies. To address this challenge, the present study examines the feasibility and user acceptance of XRSkills, a virtual reality serious game designed to strengthen teachers’ coping and problem-solving strategies through realistic school-based scenarios. A feasibility evaluation was conducted with teachers from all school grades and students from multiple European countries, combining a standardized usability measure with open-ended feedback on the game experience. Overall results indicate that XRSkills achieved a good level of usability and was generally perceived as engaging and relevant, particularly for in-service teachers. Participants appreciated the game format and learning approach, while also reporting areas for improvement such as clearer guidance, richer content, and smoother technical performance. These findings support the potential of virtual reality serious games as a practical and scalable training pathway to help teachers rehearse responses to stressors in a safe environment, while also fostering confidence in using immersive technologies for professional development.

ComputersVol. 15(3)
Instituto Superior de Contabilidade e Administracao do Porto (PT), University of Palermo (IT), Umeå University (SE)
European Commission, Erasmus+
Quality Education
Openalex Percentile: Top 34%
Virtual Reality Applications and Impacts
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