Transfer learning and knowledge graph enhanced VR animation resource recommendation with creativity prediction

Virtual reality technology has transformed animation education by providing immersive learning environments, yet the proliferation of VR-based teaching resources presents significant challenges in resource discovery and personalized learning design. This research proposes an intelligent recommendation system that integrates transfer learning and knowledge graph technologies to address cold-start and data sparsity challenges in VR animation education. The system comprises two core components: a hybrid recommendation engine combining transfer learning algorithms with knowledge graph reasoning to generate context-aware resource suggestions, and a creativity development path prediction model based on LSTM-attention mechanisms that analyzes learning behaviors and forecasts individualized development trajectories. A comprehensive knowledge graph for VR animation teaching was constructed to capture domain concepts, resource attributes, and pedagogical relationships. Experimental results demonstrate substantial improvements over baseline methods across multiple metrics, with the proposed system achieving optimal performance in precision, recall, F1 score, and NDCG. Deployment in authentic educational settings yielded measurable gains in student learning outcomes and creativity competency development, validating the system's practical effectiveness in enhancing personalized animation education through intelligent resource recommendation and proactive pedagogical interventions.

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Publication Details

Journal
Scientific Reports
Published
2026-03-09
DOI
https://doi.org/10.1038/s41598-026-42774-8
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Transfer learning and knowledge graph enhanced VR animation resource recommendation with creativity prediction

Cong Yan, Hasnah Binti Mohamed
Scientific Reports
Educational Games and Gamification
article

Transfer learning and knowledge graph enhanced VR animation resource recommendation with creativity prediction

Cong Yan, Hasnah Binti Mohamed
article en

Abstract

Virtual reality technology has transformed animation education by providing immersive learning environments, yet the proliferation of VR-based teaching resources presents significant challenges in resource discovery and personalized learning design. This research proposes an intelligent recommendation system that integrates transfer learning and knowledge graph technologies to address cold-start and data sparsity challenges in VR animation education. The system comprises two core components: a hybrid recommendation engine combining transfer learning algorithms with knowledge graph reasoning to generate context-aware resource suggestions, and a creativity development path prediction model based on LSTM-attention mechanisms that analyzes learning behaviors and forecasts individualized development trajectories. A comprehensive knowledge graph for VR animation teaching was constructed to capture domain concepts, resource attributes, and pedagogical relationships. Experimental results demonstrate substantial improvements over baseline methods across multiple metrics, with the proposed system achieving optimal performance in precision, recall, F1 score, and NDCG. Deployment in authentic educational settings yielded measurable gains in student learning outcomes and creativity competency development, validating the system's practical effectiveness in enhancing personalized animation education through intelligent resource recommendation and proactive pedagogical interventions.

Scientific Reports
University of Technology Malaysia (MY)
Openalex Percentile: Top 32%
Educational Games and Gamification
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Transfer learning and knowledge graph enhanced VR animation resource recommendation with creativity prediction — Cong Yan, Hasnah Binti Mohamed · Scientific Reports (2026) | TGRS Research Map | TGRS