Immersive competence as a source of bias in virtual reality clinical assessment

Virtual reality (VR) is increasingly used for assessment in educational and clinical settings. However, users' immersive competence (IC)-the ability to navigate and operate VR systems-may introduce bias unrelated to clinical skills or patient functioning. In this randomized controlled trial, 88 medical students received either general IC training, general+specific IC training, or no structured training before completing a VR-based assessment scenario. Multimodal data were collected, including electrodermal activity, cognitive-load ratings, procedural efficiency, and usability barriers. Specific IC training improved performance compared with control (28.3% ± 10.3% vs. 21.2% ± 10.8%, p = 0.010, d = 0.67), moderated by procedural efficiency and increased cognitive load. Prior 3D experience did not predict performance in the control group, likely due to a floor effect, but did in the specific training group. These findings indicate that IC is a causal, modifiable factor in VR-based assessments and should be considered to ensure fair and valid evaluations.

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Publication Details

Journal
npj Digital Medicine
Published
2026-03-09
DOI
https://doi.org/10.1038/s41746-026-02482-z
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
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article

Immersive competence as a source of bias in virtual reality clinical assessment

Tobias Mühling, Tobias Leutritz, Marco Lindner, Joy Backhaus et al.
npj Digital Medicine
Virtual Reality Applications and Impacts
article

Immersive competence as a source of bias in virtual reality clinical assessment

Tobias Mühling, Tobias Leutritz, Marco Lindner, Joy Backhaus, Jan Schaal, Alexander Zamzow, Sarah König
article en

Abstract

Virtual reality (VR) is increasingly used for assessment in educational and clinical settings. However, users' immersive competence (IC)-the ability to navigate and operate VR systems-may introduce bias unrelated to clinical skills or patient functioning. In this randomized controlled trial, 88 medical students received either general IC training, general+specific IC training, or no structured training before completing a VR-based assessment scenario. Multimodal data were collected, including electrodermal activity, cognitive-load ratings, procedural efficiency, and usability barriers. Specific IC training improved performance compared with control (28.3% ± 10.3% vs. 21.2% ± 10.8%, p = 0.010, d = 0.67), moderated by procedural efficiency and increased cognitive load. Prior 3D experience did not predict performance in the control group, likely due to a floor effect, but did in the specific training group. These findings indicate that IC is a causal, modifiable factor in VR-based assessments and should be considered to ensure fair and valid evaluations.

npj Digital Medicine
Universitäts-Kinderklinik Würzburg (DE), Universitätsklinikum Würzburg (DE)
Quality Education
Openalex Percentile: Top 34%
Virtual Reality Applications and Impacts
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Immersive competence as a source of bias in virtual reality clinical assessment — Tobias Mühling, Tobias Leutritz, et al. · npj Digital Medicine (2026) | TGRS Research Map | TGRS