No Sex Until My Body is Green: Trauma-Informed Design Fiction of Spatial Consent to AR/VR Sexual Interactions

Trauma pervades contemporary HCI research, particularly research into sexual harm. This has prompted careful consideration of whether empirical methods that require recruitment of study participants, such as survivors of sexual violence, are worth the risk of retraumatization, as well as exploration of trauma-informed alternatives to empirical methods. In this paper, we frame design fiction (a non-empirical, speculative design practice) as a trauma-informed method when deliberate structures for mitigating retraumatization of researchers are incorporated into fiction writing. Our research team applied trauma-informed design fiction to collaboratively write a speculative sex education curriculum for visualizing consent to sex called Spatial Consent. Grounded in a future where AR/VR glasses are widely adopted, Spatial Consent provides prescriptive guidance to high school students for how to visually (as opposed to vocally) exchange consent so as to mitigate unwanted sex stemming from misunderstandings of consent. The paper makes two distinct contributions: methodological guidance on when and how to use trauma-informed design fiction, and implications of Spatial Consent on HCI research into consent and sexual violence.

Publication Details

Journal
Proceedings of the ACM on Human-Computer Interaction
Published
2026-03-31
DOI
https://doi.org/10.1145/3799449
Primary Topic
Innovative Human-Technology Interaction
Type
article
Field-Weighted Citation Impact
0.00
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article

No Sex Until My Body is Green: Trauma-Informed Design Fiction of Spatial Consent to AR/VR Sexual Interactions

Proceedings of the ACM on Human-Computer Interaction
Innovative Human-Technology Interaction
article

No Sex Until My Body is Green: Trauma-Informed Design Fiction of Spatial Consent to AR/VR Sexual Interactions

article en

Abstract

Trauma pervades contemporary HCI research, particularly research into sexual harm. This has prompted careful consideration of whether empirical methods that require recruitment of study participants, such as survivors of sexual violence, are worth the risk of retraumatization, as well as exploration of trauma-informed alternatives to empirical methods. In this paper, we frame design fiction (a non-empirical, speculative design practice) as a trauma-informed method when deliberate structures for mitigating retraumatization of researchers are incorporated into fiction writing. Our research team applied trauma-informed design fiction to collaboratively write a speculative sex education curriculum for visualizing consent to sex called Spatial Consent. Grounded in a future where AR/VR glasses are widely adopted, Spatial Consent provides prescriptive guidance to high school students for how to visually (as opposed to vocally) exchange consent so as to mitigate unwanted sex stemming from misunderstandings of consent. The paper makes two distinct contributions: methodological guidance on when and how to use trauma-informed design fiction, and implications of Spatial Consent on HCI research into consent and sexual violence.

Proceedings of the ACM on Human-Computer InteractionVol. 10(1)
Gender equality
Openalex Percentile: Top 57%
Innovative Human-Technology Interaction
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No Sex Until My Body is Green: Trauma-Informed Design Fiction of Spatial Consent to AR/VR Sexual Interactions · Proceedings of the ACM on Human-Computer Interaction (2026) | TGRS Research Map | TGRS