Enhancing Dvaravati-Khmer Cultural Tourism through AR: A Case Study in Thailand

<ns3:p>This study introduces an innovative Augmented Reality (AR) cultural application designed to enrich the tourism experience of the Dvaravati-Khmer civilization in Thailand. Addressing the scarcity of interactive digital tools at historical sites, which often fail to engage modern visitors effectively, our AR application integrates multiple functionalities, including 3D object scanning, VR site exploration, and a digital rally system. Developed using the Unity engine and Vuforia SDK, the application underwent rigorous user trials involving 43 participants to evaluate its impact on user experience, learning effectiveness, and engagement. Results demonstrated a 40% increase in historical knowledge retention, with 92% task completion rates and high user satisfaction (4.01/5). The application’s intuitive design and gamified elements significantly enhanced visitor interaction and learning. Here, we showcase an adaptable model for digital cultural tourism enhancement, providing practical insights for heritage preservation and visitor engagement.</ns3:p>

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Publication Details

Journal
F1000Research
Published
2026-01-29
DOI
https://doi.org/10.12688/f1000research.176030.1
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
0.00
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article

Enhancing Dvaravati-Khmer Cultural Tourism through AR: A Case Study in Thailand

Abdunroni Samaeng, Meesaen Kaenchuwongk
F1000Research
Augmented Reality Applications
article

Enhancing Dvaravati-Khmer Cultural Tourism through AR: A Case Study in Thailand

Abdunroni Samaeng, Meesaen Kaenchuwongk
article en

Abstract

<ns3:p>This study introduces an innovative Augmented Reality (AR) cultural application designed to enrich the tourism experience of the Dvaravati-Khmer civilization in Thailand. Addressing the scarcity of interactive digital tools at historical sites, which often fail to engage modern visitors effectively, our AR application integrates multiple functionalities, including 3D object scanning, VR site exploration, and a digital rally system. Developed using the Unity engine and Vuforia SDK, the application underwent rigorous user trials involving 43 participants to evaluate its impact on user experience, learning effectiveness, and engagement. Results demonstrated a 40% increase in historical knowledge retention, with 92% task completion rates and high user satisfaction (4.01/5). The application’s intuitive design and gamified elements significantly enhanced visitor interaction and learning. Here, we showcase an adaptable model for digital cultural tourism enhancement, providing practical insights for heritage preservation and visitor engagement.</ns3:p>

F1000ResearchVol. 15
Rajamangala University of Technology Isan (TH), Prince of Songkla University (TH), Sakon Nakhon Rajabhat University (TH)
Decent work and economic growth
Openalex Percentile: Top 31%
Augmented Reality Applications
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