Digital games and gaming in language learning and teaching

Abstract As digital or video gaming has grown in popularity around the globe in the last few decades, attention to its potential as a means to learn L2s (second, foreign, or additional languages) has grown, as evidenced by an increase in academic journal-based treatment of research in DGBELLT (digital game-based and enhanced second/foreign language learning and teaching), alongside monographs and edited volumes. To identify common findings and research trends, we conducted a review of recent research and scholarship in the young field published between January 2021 and December 2024 inclusive in major academic journals and edited volumes. We ultimately selected 76 pieces for the review, categorizing them into five types or foci: reviews and meta-analyses, studies of game-enhanced L2 learning and L2 gaming, game-enhanced pedagogy, L2 learning game design and development, and teacher education. After synthesizing the pieces in each category, we offer concise take-aways and discussion, implicating gaps, needs, and future directions.

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Publication Details

Journal
Language Teaching
Published
2026-03-09
DOI
https://doi.org/10.1017/s0261444826101177
Primary Topic
Second Language Learning and Teaching
Type
article
Field-Weighted Citation Impact
0.00
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article

Digital games and gaming in language learning and teaching

Jonathon Reinhardt, Lincoln Bain
Language Teaching
Second Language Learning and Teaching
article

Digital games and gaming in language learning and teaching

Jonathon Reinhardt, Lincoln Bain
article en

Abstract

Abstract As digital or video gaming has grown in popularity around the globe in the last few decades, attention to its potential as a means to learn L2s (second, foreign, or additional languages) has grown, as evidenced by an increase in academic journal-based treatment of research in DGBELLT (digital game-based and enhanced second/foreign language learning and teaching), alongside monographs and edited volumes. To identify common findings and research trends, we conducted a review of recent research and scholarship in the young field published between January 2021 and December 2024 inclusive in major academic journals and edited volumes. We ultimately selected 76 pieces for the review, categorizing them into five types or foci: reviews and meta-analyses, studies of game-enhanced L2 learning and L2 gaming, game-enhanced pedagogy, L2 learning game design and development, and teacher education. After synthesizing the pieces in each category, we offer concise take-aways and discussion, implicating gaps, needs, and future directions.

Language Teaching
University of Arizona (US)
Quality Education
Openalex Percentile: Top 29%
Second Language Learning and Teaching
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