Deep learning for high-resolution material texture enhancement in 3D environments

Textures are central to the perceived realism of 3D environments, yet their generation and upscaling often rely on methods that produce low-quality or repetitive results. These limitations are particularly evident in high-fidelity applications, such as films, animations, video games, and virtual reality, where diverse material properties must be represented consistently at high resolution. Here, we introduce a texture-enhancement framework that improves the resolution and quality of multiple material channels, including color, displacement, metalness, normal, and roughness maps. The method integrates a batch-based processing pipeline, a material decompression-recompression strategy, and a “scalable tiling” (e.g., dividing the texture into patches that can be processed and reassembled seamlessly), enabling efficient handling of large textures while preserving spatial coherence. The model is trained on a curated dataset of relevant materials spanning surfaces such as stone, metal, wood, tile, and fabric, allowing it to reproduce fine-grained and material-specific characteristics. Quantitative and qualitative evaluations demonstrate that the proposed approach outperforms existing techniques in terms of clarity and fidelity, offering a practical solution for enhancing texture quality in both real-time and offline rendering contexts. The dataset and code are available on GitHub1.

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Publication Details

Journal
Scientific Reports
Published
2026-03-07
DOI
https://doi.org/10.1038/s41598-026-42313-5
Primary Topic
Generative Adversarial Networks and Image Synthesis
Type
article
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article

Deep learning for high-resolution material texture enhancement in 3D environments

Gustavo Patow, Kenneth Alonso
Scientific Reports
Generative Adversarial Networks and Image Synthesis
article

Deep learning for high-resolution material texture enhancement in 3D environments

Gustavo Patow, Kenneth Alonso
article en

Abstract

Textures are central to the perceived realism of 3D environments, yet their generation and upscaling often rely on methods that produce low-quality or repetitive results. These limitations are particularly evident in high-fidelity applications, such as films, animations, video games, and virtual reality, where diverse material properties must be represented consistently at high resolution. Here, we introduce a texture-enhancement framework that improves the resolution and quality of multiple material channels, including color, displacement, metalness, normal, and roughness maps. The method integrates a batch-based processing pipeline, a material decompression-recompression strategy, and a “scalable tiling” (e.g., dividing the texture into patches that can be processed and reassembled seamlessly), enabling efficient handling of large textures while preserving spatial coherence. The model is trained on a curated dataset of relevant materials spanning surfaces such as stone, metal, wood, tile, and fabric, allowing it to reproduce fine-grained and material-specific characteristics. Quantitative and qualitative evaluations demonstrate that the proposed approach outperforms existing techniques in terms of clarity and fidelity, offering a practical solution for enhancing texture quality in both real-time and offline rendering contexts. The dataset and code are available on GitHub1.

Scientific Reports
Universitat de Girona (ES)
Openalex Percentile: Top 32%
Generative Adversarial Networks and Image Synthesis
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Deep learning for high-resolution material texture enhancement in 3D environments — Gustavo Patow, Kenneth Alonso · Scientific Reports (2026) | TGRS Research Map | TGRS