Uncomfortable Materiality: Engaging with Tangible Negative Experiences

Negative experiences challenge the familiar ideals of ease, usability, and control that often shape interaction design practice. This work-in-progress investigates how such experiences can be intentionally engaged and mediated through materials in tangible interaction design, and how they might unfold in everyday contexts beyond artistic practice. Using a Research-through-Design approach, we combine first-person material explorations with a co-creation workshop to study how affective tensions such as discomfort, awkwardness, irritation, and even disgust or cringe arise through making. The study introduces three early-stage insights: Material Subjectivity, Materializing Negative Experiences in Practice, and The Positivity Appeal. Together, these insights show how materials can mediate and reframe negative experience as a generative design resource, offering designers new ways to approach negative experience in everyday interaction.

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Publication Details

Published
2026-03-07
DOI
https://doi.org/10.1145/3731459.3779352
Primary Topic
Innovative Human-Technology Interaction
Type
article
Field-Weighted Citation Impact
0.00
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article

Uncomfortable Materiality: Engaging with Tangible Negative Experiences

Amy Winters, Roy Op het Veld
Innovative Human-Technology Interaction
article

Uncomfortable Materiality: Engaging with Tangible Negative Experiences

Amy Winters, Roy Op het Veld
article en

Abstract

Negative experiences challenge the familiar ideals of ease, usability, and control that often shape interaction design practice. This work-in-progress investigates how such experiences can be intentionally engaged and mediated through materials in tangible interaction design, and how they might unfold in everyday contexts beyond artistic practice. Using a Research-through-Design approach, we combine first-person material explorations with a co-creation workshop to study how affective tensions such as discomfort, awkwardness, irritation, and even disgust or cringe arise through making. The study introduces three early-stage insights: Material Subjectivity, Materializing Negative Experiences in Practice, and The Positivity Appeal. Together, these insights show how materials can mediate and reframe negative experience as a generative design resource, offering designers new ways to approach negative experience in everyday interaction.

Eindhoven University of Technology (NL)
Openalex Percentile: Top 37%
Innovative Human-Technology Interaction
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