Haptixel: Encoding Data through Cutaneous Force-based Encountered-Type Fingertip Haptics

Data visualization benefits from non-visual cues to enable people to understand information by engaging with it through multimodality, yet most approaches rely on cumbersome technologies or large scale artifacts, making them difficult to adapt to dynamic or complex datasets. In this paper, we explore the use of cutaneous haptics as a lightweight quantitative channel for visualization tasks, allowing users to feel data and interact with it dynamically. We present Haptixel, an open-source DIY encountered-type wearable providing force-feedback on the users’ fingertips’ pulp. We propose an interaction framework illustrating how Haptixel can be used to complement visualization tasks through combinations of force levels and contact types. We evaluate our approach in a pixel-art-like VR user study (n=16) where pixels color/height are associated to forces as a univariate value mapping. Results show that participants can retrieve information with Haptixel, and significantly discriminate 3D-data with at least four levels of forces; suggesting that cutaneous force-feedback can function for quantitative distinctions in visualization tasks.

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Published
2026-04-13
DOI
https://doi.org/10.1145/3772318.3791027
Citations
1
Primary Topic
Tactile and Sensory Interactions
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article
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article

Haptixel: Encoding Data through Cutaneous Force-based Encountered-Type Fingertip Haptics

Arnaud Prouzeau, claudio pacchierotti, Elodie Bouzbib, Claudio Pacchierotti et al.
1 citations
Tactile and Sensory Interactions
article

Haptixel: Encoding Data through Cutaneous Force-based Encountered-Type Fingertip Haptics

Arnaud Prouzeau, claudio pacchierotti, Elodie Bouzbib, Claudio Pacchierotti, Arnaud Prouzeau, Louis Badr, Anatole Lécuyer
article en
1 citations

Abstract

Data visualization benefits from non-visual cues to enable people to understand information by engaging with it through multimodality, yet most approaches rely on cumbersome technologies or large scale artifacts, making them difficult to adapt to dynamic or complex datasets. In this paper, we explore the use of cutaneous haptics as a lightweight quantitative channel for visualization tasks, allowing users to feel data and interact with it dynamically. We present Haptixel, an open-source DIY encountered-type wearable providing force-feedback on the users’ fingertips’ pulp. We propose an interaction framework illustrating how Haptixel can be used to complement visualization tasks through combinations of force levels and contact types. We evaluate our approach in a pixel-art-like VR user study (n=16) where pixels color/height are associated to forces as a univariate value mapping. Results show that participants can retrieve information with Haptixel, and significantly discriminate 3D-data with at least four levels of forces; suggesting that cutaneous force-feedback can function for quantitative distinctions in visualization tasks.

Centre National de la Recherche Scientifique (FR), Universidad Pública de Navarra (UPNA) (ES), Université Paris-Saclay (FR), Institut de Recherche en Informatique et Systèmes Aléatoires (FR), Pôle Léonard de Vinci (FR), Centre Inria de l'Université de Rennes (FR), Ecole Supérieure d'Ingénieurs Léonard de Vinci (FR), Université de Rennes (FR)
Openalex Percentile: Top 60%
Tactile and Sensory Interactions
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