Bystander Intervention in Response to Toxic Behavior in Online Gaming: A Naturalistic Observational Study

While a rapidly growing body of studies have observed bystander intervention in offline aggressions, comparatively little is known about bystander intervention in online gaming settings involving toxic encounters. Addressing this research gap, we systematically observe online bystander interventions in an online gaming context. Data were collected from 77 naturally occurring encounters involving toxic behaviors, captured by screen-recordings within the multiplayer game, League of Legends. Results reveal a range of bystander intervention behaviors, encompassing both pro-social and hostile actions. Further, we found that hostile interventions were much more common than pro-social interventions, with the latter having a relatively rare occurrence. These findings suggest that the high rates of pro-social intervention observed in offline aggression studies may not generalize to online gaming environments. Additionally, the current study serves as a demonstration of the methodological value of directly video-observing online bystander behavior.

Authors

Institutions

Publication Details

Journal
Deviant Behavior
Published
2026-02-24
DOI
https://doi.org/10.1080/01639625.2026.2632677
Primary Topic
Impact of Technology on Adolescents
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Bystander Intervention in Response to Toxic Behavior in Online Gaming: A Naturalistic Observational Study

Lasse Suonperä Liebst, Louise Anker Nexø
Deviant Behavior
Impact of Technology on Adolescents
article

Bystander Intervention in Response to Toxic Behavior in Online Gaming: A Naturalistic Observational Study

Lasse Suonperä Liebst, Louise Anker Nexø
article en

Abstract

While a rapidly growing body of studies have observed bystander intervention in offline aggressions, comparatively little is known about bystander intervention in online gaming settings involving toxic encounters. Addressing this research gap, we systematically observe online bystander interventions in an online gaming context. Data were collected from 77 naturally occurring encounters involving toxic behaviors, captured by screen-recordings within the multiplayer game, League of Legends. Results reveal a range of bystander intervention behaviors, encompassing both pro-social and hostile actions. Further, we found that hostile interventions were much more common than pro-social interventions, with the latter having a relatively rare occurrence. These findings suggest that the high rates of pro-social intervention observed in offline aggression studies may not generalize to online gaming environments. Additionally, the current study serves as a demonstration of the methodological value of directly video-observing online bystander behavior.

Deviant Behavior
University of Copenhagen (DK), Aalborg University (DK)
Openalex Percentile: Top 40%
Impact of Technology on Adolescents
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.