Immersive Metaverse Learning Environment (IMLE) to Improve Social-Cognitive Skills in STEAM Learning in Elementary Schools

<ns3:p>Background The development of social-cognitive skills is increasingly important in STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning at the elementary school level. Immersive Metaverse Learning Environments (IMLEs) offer students the opportunity to learn in interactive virtual spaces, but research on their integration into STEAM learning remains limited, particularly in enhancing cognitive, social, and collaborative aspects. Purpose This study aims to test the effectiveness of using IMLE technology in improving social-cognitive skills in STEAM learning in elementary schools. Design/Methodology/Approach This study employed a mixed-methods design, combining quantitative and qualitative approaches. Quantitative data were used to assess the effectiveness of IMLE in improving social-cognitive skills, while qualitative data explored student and teacher experiences through observations, interviews, and analysis of classroom learning activities. The study subjects included 50 elementary school students in Surabaya, Indonesia. Results The study findings showed significant improvements in students’ social-cognitive skills, including collaboration, problem-solving, empathy, communication, and learning motivation. Furthermore, the use of IMLE contributed to improved STEAM learning outcomes and enriched learning interactions. Originality/Value Research on the integration of IMLE into STEAM learning in elementary schools is still rare, both in Indonesia and globally. This study demonstrates that IMLE effectively supports the development of social-cognitive skills while encouraging innovation in immersive technology-based learning practices. These findings provide valuable contributions to teachers in adopting interactive, student-centered learning media.</ns3:p>

Authors

Institutions

Publication Details

Journal
F1000Research
Published
2025-12-22
DOI
https://doi.org/10.12688/f1000research.172295.1
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Immersive Metaverse Learning Environment (IMLE) to Improve Social-Cognitive Skills in STEAM Learning in Elementary Schools

Cholifah Tur Rosidah, Reza Rachmadtullah, Rufi'i Rufi'i, Rasmitadila . et al.
F1000Research
Virtual Reality Applications and Impacts
article

Immersive Metaverse Learning Environment (IMLE) to Improve Social-Cognitive Skills in STEAM Learning in Elementary Schools

Cholifah Tur Rosidah, Reza Rachmadtullah, Rufi'i Rufi'i, Rasmitadila ., Amelia Rizky Idhartono Idhartono
article en

Abstract

<ns3:p>Background The development of social-cognitive skills is increasingly important in STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning at the elementary school level. Immersive Metaverse Learning Environments (IMLEs) offer students the opportunity to learn in interactive virtual spaces, but research on their integration into STEAM learning remains limited, particularly in enhancing cognitive, social, and collaborative aspects. Purpose This study aims to test the effectiveness of using IMLE technology in improving social-cognitive skills in STEAM learning in elementary schools. Design/Methodology/Approach This study employed a mixed-methods design, combining quantitative and qualitative approaches. Quantitative data were used to assess the effectiveness of IMLE in improving social-cognitive skills, while qualitative data explored student and teacher experiences through observations, interviews, and analysis of classroom learning activities. The study subjects included 50 elementary school students in Surabaya, Indonesia. Results The study findings showed significant improvements in students’ social-cognitive skills, including collaboration, problem-solving, empathy, communication, and learning motivation. Furthermore, the use of IMLE contributed to improved STEAM learning outcomes and enriched learning interactions. Originality/Value Research on the integration of IMLE into STEAM learning in elementary schools is still rare, both in Indonesia and globally. This study demonstrates that IMLE effectively supports the development of social-cognitive skills while encouraging innovation in immersive technology-based learning practices. These findings provide valuable contributions to teachers in adopting interactive, student-centered learning media.</ns3:p>

F1000ResearchVol. 14
Universitas Negeri Surabaya (ID), Universitas Djuanda (ID), Universitas 45 Surabaya (ID)
Quality Education
Openalex Percentile: Top 22%
Virtual Reality Applications and Impacts
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.