Impact of COVID-19 on Stock Prices in the Global Video Game Market

The COVID-19 pandemic has profoundly impacted various sectors, including the global video game market. This study investigates how the pandemic influenced the stock prices of leading video game companies, such as Electronic Arts, Ubisoft, Square Enix, Nintendo, Sony, and Activision Blizzard. The purpose of this research is to understand the relationship between the surge in COVID-19 cases and the stock performance within this industry, providing insights into the sector's resilience and adaptability during unprecedented times. Using a Vector Autoregression (VAR) model, we analysed weekly stock prices and the number of new COVID-19 cases from January 2020 to August 2023. Our methodology included determining the optimal number of lags for the VAR model, verifying data stationarity through the Augmented Dickey-Fuller test, and interpreting impulse response functions to gauge the impact of new COVID-19 cases on stock prices. The main findings reveal that Western companies, such as Activision Blizzard and Electronic Arts, showed more positive responses to changes in COVID-19 case numbers compared to their Eastern counterparts, like Sony and Square Enix. These results underscore the differing impacts based on geographical and market presence factors. Theoretically, this research contributes to the understanding of market dynamics and investor behaviour in the face of global crises. Practically, the findings highlight the video game industry's potential as a resilient sector during economic downturns, offering valuable insights for investors and policymakers.

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Publication Details

Journal
SHILAP Revista de lepidopterología
Published
2025-03-01
DOI
https://doi.org/10.23762/fso_vol13_no1_1
Primary Topic
COVID-19 Pandemic Impacts
Type
article
Field-Weighted Citation Impact
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article

Impact of COVID-19 on Stock Prices in the Global Video Game Market

Anna Hodinová, Martin Smrt, Robert Kuchar
SHILAP Revista de lepidopterología
COVID-19 Pandemic Impacts
article

Impact of COVID-19 on Stock Prices in the Global Video Game Market

Anna Hodinová, Martin Smrt, Robert Kuchar
article en

Abstract

The COVID-19 pandemic has profoundly impacted various sectors, including the global video game market. This study investigates how the pandemic influenced the stock prices of leading video game companies, such as Electronic Arts, Ubisoft, Square Enix, Nintendo, Sony, and Activision Blizzard. The purpose of this research is to understand the relationship between the surge in COVID-19 cases and the stock performance within this industry, providing insights into the sector's resilience and adaptability during unprecedented times. Using a Vector Autoregression (VAR) model, we analysed weekly stock prices and the number of new COVID-19 cases from January 2020 to August 2023. Our methodology included determining the optimal number of lags for the VAR model, verifying data stationarity through the Augmented Dickey-Fuller test, and interpreting impulse response functions to gauge the impact of new COVID-19 cases on stock prices. The main findings reveal that Western companies, such as Activision Blizzard and Electronic Arts, showed more positive responses to changes in COVID-19 case numbers compared to their Eastern counterparts, like Sony and Square Enix. These results underscore the differing impacts based on geographical and market presence factors. Theoretically, this research contributes to the understanding of market dynamics and investor behaviour in the face of global crises. Practically, the findings highlight the video game industry's potential as a resilient sector during economic downturns, offering valuable insights for investors and policymakers.

SHILAP Revista de lepidopterología
Institute of Technology and Business (CZ)
Openalex Percentile: Top 12%
COVID-19 Pandemic Impacts
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Impact of COVID-19 on Stock Prices in the Global Video Game Market — Anna Hodinová, Martin Smrt, et al. · SHILAP Revista de lepidopterología (2025) | TGRS Research Map | TGRS