Video Game Localization: Towards a Human–Machine Symbiosis?

T h e im p o r t a n c e o f (a g o o d ) lo c a liz a t io n "[] players expect a high-quality localization and will not forgive poor voice acting and typos."(Maxwell-Chandler (2020: 244).Research on MT/PE in video games is scarce (both process and product), even though MT is highly common and the localization of video games presents certain constraints.

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Journal
ORBi UMONS
Published
2025-09-29
Primary Topic
Artificial Intelligence in Games
Type
article
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article

Video Game Localization: Towards a Human–Machine Symbiosis?

Simon Copet
ORBi UMONS
Artificial Intelligence in Games
article

Video Game Localization: Towards a Human–Machine Symbiosis?

Simon Copet
article en

Abstract

T h e im p o r t a n c e o f (a g o o d ) lo c a liz a t io n "[] players expect a high-quality localization and will not forgive poor voice acting and typos."(Maxwell-Chandler (2020: 244).Research on MT/PE in video games is scarce (both process and product), even though MT is highly common and the localization of video games presents certain constraints.

ORBi UMONS
Directorate-General for Interpretation (BE)
Openalex Percentile: Top 13%
Artificial Intelligence in Games
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Video Game Localization: Towards a Human–Machine Symbiosis? — Simon Copet · ORBi UMONS (2025) | TGRS Research Map | TGRS