Video Game Localization: Towards a Human–Machine Symbiosis?
T h e im p o r t a n c e o f (a g o o d ) lo c a liz a t io n "[] players expect a high-quality localization and will not forgive poor voice acting and typos."(Maxwell-Chandler (2020: 244).Research on MT/PE in video games is scarce (both process and product), even though MT is highly common and the localization of video games presents certain constraints.
Authors
- Simon Copet
Institutions
- Directorate-General for Interpretation (BE)
Publication Details
- Journal
- ORBi UMONS
- Published
- 2025-09-29
- Primary Topic
- Artificial Intelligence in Games
- Type
- article
- Field-Weighted Citation Impact
- 0.00