AEDHunter: Investigating AED Retrieval in the Real World via Gamified Mobile Interaction and Sensing

Early defibrillation significantly improves survival rates in cases of out-of-hospital cardiac arrest. However, limited public awareness of Automated External Defibrillator (AED) locations constrains their effective use. Existing solutions, such as static 2D maps, often fall short in urgent or complex real-world scenarios. To address this challenge, we developed AEDHunter, a gamified, location-based mobile application designed to transform AED retrieval into an engaging and repeatable practice experience. Leveraging smartphone sensors to analyze participants' movement and learning patterns, and using low-cost Bluetooth tags to verify arrivals at AED locations, AEDHunter guides users through multiple sessions of AED discovery. In a real-world evaluation study, participants significantly reduced their AED retrieval times after repeated practice sessions and reported increased confidence in locating AEDs. Additionally, we employ a two-state activity detector to identify “exploratory pauses”, which are then used as a behavioral learning signal to quantify hesitation and its progressive reduction through practice. Our findings suggest that gamified applications like AEDHunter can improve AED retrieval performance through repeated, in-situ training and enhance self-reported preparedness, offering design insights for technology-supported learning and public safety applications.

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Institutions

Publication Details

Journal
Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies
Published
2026-03-16
DOI
https://doi.org/10.1145/3789689
Citations
1
Primary Topic
Cardiac Arrest and Resuscitation
Type
article
Field-Weighted Citation Impact
38.36

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article

AEDHunter: Investigating AED Retrieval in the Real World via Gamified Mobile Interaction and Sensing

Akihito Taya, Helinyi Peng, Yuuki Nishiyama, Kaoru Sezaki
1 citations
Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies
Cardiac Arrest and Resuscitation
38.36
article

AEDHunter: Investigating AED Retrieval in the Real World via Gamified Mobile Interaction and Sensing

Akihito Taya, Helinyi Peng, Yuuki Nishiyama, Kaoru Sezaki
article en
1 citations

Abstract

Early defibrillation significantly improves survival rates in cases of out-of-hospital cardiac arrest. However, limited public awareness of Automated External Defibrillator (AED) locations constrains their effective use. Existing solutions, such as static 2D maps, often fall short in urgent or complex real-world scenarios. To address this challenge, we developed AEDHunter, a gamified, location-based mobile application designed to transform AED retrieval into an engaging and repeatable practice experience. Leveraging smartphone sensors to analyze participants' movement and learning patterns, and using low-cost Bluetooth tags to verify arrivals at AED locations, AEDHunter guides users through multiple sessions of AED discovery. In a real-world evaluation study, participants significantly reduced their AED retrieval times after repeated practice sessions and reported increased confidence in locating AEDs. Additionally, we employ a two-state activity detector to identify “exploratory pauses”, which are then used as a behavioral learning signal to quantify hesitation and its progressive reduction through practice. Our findings suggest that gamified applications like AEDHunter can improve AED retrieval performance through repeated, in-situ training and enhance self-reported preparedness, offering design insights for technology-supported learning and public safety applications.

Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous TechnologiesVol. 10(1)
The University of Tokyo (JP)
Japan Society for the Promotion of Science, Precursory Research for Embryonic Science and Technology
Openalex Percentile: Top 0%
Cardiac Arrest and Resuscitation
38.36
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