From playground to pixelground: integrating play and e-play for a balanced future of Generation Z and Alpha

Purpose This paper aims to examine the transformation of play from traditional physical activities to digital and hybrid forms among Generation Z and Generation Alpha, with particular attention to its ethical, social and developmental implications. Design/methodology/approach This study adopts a conceptual and interdisciplinary approach, drawing on sociological, psychological and media studies literature, with the self-determination theory as a guiding framework. Ethical analysis is integrated to assess autonomy, well-being and social responsibility in contemporary play practices. Findings While e-play offers cognitive benefits, global connectivity and new forms of participation, it also raises ethical concerns related to embodiment, social depth, exposure to harmful content and excessive screen dependence. Hybrid models of play emerge as ethically preferable solutions. Practical implications This paper offers guidance for parents, educators and policymakers in designing play environments that balance digital engagement with physical activity, social interaction and ethical safeguards. Originality/value This study contributes to the ethics of digital play by framing hybrid play as an ethical response to the challenges posed by persuasive technologies and digitally mediated social interaction.

Authors

Institutions

Publication Details

Journal
Journal of Information Communication and Ethics in Society
Published
2026-03-03
DOI
https://doi.org/10.1108/jices-08-2025-0214
Primary Topic
Child Development and Digital Technology
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

From playground to pixelground: integrating play and e-play for a balanced future of Generation Z and Alpha

Yair Galily
Journal of Information Communication and Ethics in Society
Child Development and Digital Technology
article

From playground to pixelground: integrating play and e-play for a balanced future of Generation Z and Alpha

Yair Galily
article en

Abstract

Purpose This paper aims to examine the transformation of play from traditional physical activities to digital and hybrid forms among Generation Z and Generation Alpha, with particular attention to its ethical, social and developmental implications. Design/methodology/approach This study adopts a conceptual and interdisciplinary approach, drawing on sociological, psychological and media studies literature, with the self-determination theory as a guiding framework. Ethical analysis is integrated to assess autonomy, well-being and social responsibility in contemporary play practices. Findings While e-play offers cognitive benefits, global connectivity and new forms of participation, it also raises ethical concerns related to embodiment, social depth, exposure to harmful content and excessive screen dependence. Hybrid models of play emerge as ethically preferable solutions. Practical implications This paper offers guidance for parents, educators and policymakers in designing play environments that balance digital engagement with physical activity, social interaction and ethical safeguards. Originality/value This study contributes to the ethics of digital play by framing hybrid play as an ethical response to the challenges posed by persuasive technologies and digitally mediated social interaction.

Journal of Information Communication and Ethics in Society
Reichman University (IL), Herzliya Medical Center (IL)
Reduced inequalities
Openalex Percentile: Top 36%
Child Development and Digital Technology
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

From playground to pixelground: integrating play and e-play for a balanced future of Generation Z and Alpha — Yair Galily · Journal of Information Communication and Ethics in Society (2026) | TGRS Research Map | TGRS