sCUBEdiver: a visual analytics tool for discovering optimal 2 × 2 × 2 Rubik’s Cube solution sequences

Abstract In this paper, we present a visual analytics tool and its user evaluation about the optimal solvability of the 2 × 2 × 2 Rubik’s Cube. Information visualization becomes more valuable for games of mental skills because it cannot provide just a single state representation, but the player can overview the whole timeline of a game process with outcomes and compare different strategies interactively. Therefore, we can create new supporting tools for the players for their favorite game activity. Using our dashboard, players can better perceive the distance between their current state and the solution of the 2 × 2 × 2 Rubik’s Cube, and they can compare human-centered and computer-generated solution strategies from an information visualization perspective. Our user evaluation shows that this visualization approach can be attractive for the users even when the presented problem has an advanced mathematical background based on abstract group theory. Graphical abstract

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Publication Details

Journal
Journal of Visualization
Published
2026-03-03
DOI
https://doi.org/10.1007/s12650-026-01111-x
Primary Topic
Data Visualization and Analytics
Type
article
Field-Weighted Citation Impact
0.00

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article

sCUBEdiver: a visual analytics tool for discovering optimal 2 × 2 × 2 Rubik’s Cube solution sequences

Bence Dániel Erős, Roland Kunkli
Journal of Visualization
Data Visualization and Analytics
article

sCUBEdiver: a visual analytics tool for discovering optimal 2 × 2 × 2 Rubik’s Cube solution sequences

Bence Dániel Erős, Roland Kunkli
article en

Abstract

Abstract In this paper, we present a visual analytics tool and its user evaluation about the optimal solvability of the 2 × 2 × 2 Rubik’s Cube. Information visualization becomes more valuable for games of mental skills because it cannot provide just a single state representation, but the player can overview the whole timeline of a game process with outcomes and compare different strategies interactively. Therefore, we can create new supporting tools for the players for their favorite game activity. Using our dashboard, players can better perceive the distance between their current state and the solution of the 2 × 2 × 2 Rubik’s Cube, and they can compare human-centered and computer-generated solution strategies from an information visualization perspective. Our user evaluation shows that this visualization approach can be attractive for the users even when the presented problem has an advanced mathematical background based on abstract group theory. Graphical abstract

Journal of Visualization
University of Debrecen (HU)
Debreceni Egyetem
Openalex Percentile: Top 38%
Data Visualization and Analytics
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sCUBEdiver: a visual analytics tool for discovering optimal 2 × 2 × 2 Rubik’s Cube solution sequences — Bence Dániel Erős, Roland Kunkli · Journal of Visualization (2026) | TGRS Research Map | TGRS