Incidental vocabulary learning through gaming

Abstract Second language (L2) acquisition research emphasises the critical role of out-of-classroom (extramural) input in L2 development. Despite its popularity among L2 learners, the effectiveness of gaming on incidental L2 vocabulary development remains understudied. Thus, this exploratory study investigates whether vocabulary can be acquired from playing computer games and how learner-specific factors (L2-English vocabulary size, gaming habits, engagement) influence learning gains. Twenty-three intermediate English learners played a modified game featuring embedded nonwords in the written game text. Vocabulary knowledge was assessed at form-recall and meaning-recognition levels. An increase in vocabulary knowledge was found for both levels immediately after treatment, with considerable retention after one week. Gaming habits and engagement significantly predicted gains. Findings suggest gaming is an effective extramural activity for incidental L2 vocabulary development, offering important insights for L2 teaching and research.

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Publication Details

Journal
ITL Review of Applied Linguistics
Published
2026-03-02
DOI
https://doi.org/10.1075/itl.25017.sup
Primary Topic
Second Language Acquisition and Learning
Type
article
Field-Weighted Citation Impact
0.00
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article

Incidental vocabulary learning through gaming

Iwarin Suprapas, Beatriz González-Fernández
ITL Review of Applied Linguistics
Second Language Acquisition and Learning
article

Incidental vocabulary learning through gaming

Iwarin Suprapas, Beatriz González-Fernández
article en

Abstract

Abstract Second language (L2) acquisition research emphasises the critical role of out-of-classroom (extramural) input in L2 development. Despite its popularity among L2 learners, the effectiveness of gaming on incidental L2 vocabulary development remains understudied. Thus, this exploratory study investigates whether vocabulary can be acquired from playing computer games and how learner-specific factors (L2-English vocabulary size, gaming habits, engagement) influence learning gains. Twenty-three intermediate English learners played a modified game featuring embedded nonwords in the written game text. Vocabulary knowledge was assessed at form-recall and meaning-recognition levels. An increase in vocabulary knowledge was found for both levels immediately after treatment, with considerable retention after one week. Gaming habits and engagement significantly predicted gains. Findings suggest gaming is an effective extramural activity for incidental L2 vocabulary development, offering important insights for L2 teaching and research.

ITL Review of Applied Linguistics
University of Sheffield (GB)
Quality Education
Openalex Percentile: Top 39%
Second Language Acquisition and Learning
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Incidental vocabulary learning through gaming — Iwarin Suprapas, Beatriz González-Fernández · ITL Review of Applied Linguistics (2026) | TGRS Research Map | TGRS